This sequel to Infinite Game Universe: Mathematical Techniques focuses on level design, terrain, music, and sound. The book will provide programmers with the source code, cutting-edge techniques, and reference materials they need to create an exciting gaming environment that will capture the imagination of the player. Part 1 shows various techniques for storing game level information, citing particular game types; Part 2 discusses creation, storage and algorithms for a variety of landscapes; Part 3 provides techniques of encoding, generating, and making new sounds for use in games. These chapters cover a variety of sounds ; Part 4 includes ways in which language and graphics are used in gaming contexts; Part 5 discusses the decision-process for the target platform , and the programming-specific information needed for each.
Language
English
Pages
428
Format
Hardcover
Publisher
Charles River Media
Release
June 30, 2002
ISBN
1584502134
ISBN 13
9781584502135
Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound
This sequel to Infinite Game Universe: Mathematical Techniques focuses on level design, terrain, music, and sound. The book will provide programmers with the source code, cutting-edge techniques, and reference materials they need to create an exciting gaming environment that will capture the imagination of the player. Part 1 shows various techniques for storing game level information, citing particular game types; Part 2 discusses creation, storage and algorithms for a variety of landscapes; Part 3 provides techniques of encoding, generating, and making new sounds for use in games. These chapters cover a variety of sounds ; Part 4 includes ways in which language and graphics are used in gaming contexts; Part 5 discusses the decision-process for the target platform , and the programming-specific information needed for each.