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DUNGEONS AND DRAGONS: SHADOWPLAGUE is the first volume of the "Fell's Five" comics that are a cut above the rest of generic Dungeons and Dragons fiction but also a bit behind adaptations of things like the Legend of Drizzt, Dragonlance, and the original Forgotten Realms comics by Jeff Grubb. They are a ragtag band of misfits with a land-locked pirate, a dwarf paladin, a sexy Tiefling wizardess, and a halfling thief. I like them all and they are having fairly "believable" adventures. I only wish
I wanted to like this more than I did. The art is average with minimal backgrounds, which bothered me. The writing was choppy and typical of a poorly played, too-fast-paced D&D session. Maybe that was the goal here, but it’s not enough for me to keep reading past this first collection. I like more character development in my RPGs. A 2.5-star read.
This was better than I expected, and quite a bit of fun. Captures a lot of the D&D experience well, however my groups tend to be a lot raunchier, and a lot weirder. The artwork is quite nice, and I've found that reading comics on a Kindle is actually perfectly pleasant.
I really ike the crisp writing, the storyline and artistry in this D&D (4e) graphic novel. The banter back and forth sounds like adventurers with a flavor of gamers...but said in such a way that it fits. (IE - at one point, one of the characters says 'never split the party'. Taken by itself, this sounds too gamey, but within the context of the story, its done well.I'm not sure I like the format of the book. It looks and feels like one of Wizard of the Coast game books. While the cover art is fan...
#DND #1 now available. Keymaster's Vault: Dungeons and Dragon's #1: Shadowplague (2010) Fell's Five is back with Fifth edition fervor! Excuse me, waitress, I think you left a wing at home. I'll have the cider. Dropped into melee just to emerge in trouble again. This winning combo by Rogers and Di Vito has me asking, "Did I read this already?" Let's dial the vault back to 2010 and see. Dungeons & Dragons (Fell's Five)"The ongoing series of Dungeons & Dragons started in August 2010, with an issue...
Absolutely brilliant. To me, this is what a prime example of a Dungeons and Dragons game session should be like. A group of adventurers (that taunt and make jokes at each others expense) working together to save their home (and their own reputation) from an unknown force of evil. It's a collection of six issues of a comic book series, so it's a quick read. I look forward to reading further collections of the series (when they get made into an e-reader format like the nook version of this collect...
John delighted me with such an unexpected turn of events this time. Nothing like facing zombie babies in the evening.After defeating the dragon, the adventurers head into town to recruit the tiefling warlock named Tisha that helped them with their last fight that ended in the grizzly death of the dragon, and she signs a contract. Not long after, they are attacked by zombies that spring up from under the floorboards. The authority arrives just in time to see the party killing what looked like ave...
Not bogged down in minutia, so enjoyable even by casual or non-fans of the source material.
Perhaps more than a bit trite, this is still a fun romp and the humor and backstories pulled me in. Probably would never have read this without comixology unlimited, but recommended for a light fantasy read if you have it.
Lots of funny jokes and fantasy-racial stereotypes :P
I really enjoyed this and the artwork was fantastic. It had all the races you would expect in D&D and all of the combat with a good dose of comedy. I've never played D&D but it did remind me of Warcraft and that was good enough for me!
A fun comic well grounded in the rules of D&D, to the point where there are even character sheets at the back for all the major party members.
It's OK, not great.As a player, I get it. We all think we've got that campaign that's book worthy. As this shows, that doesn't always bear out as true.
It was complete surprise. I don't know single thing about the game - never played, never even saw it...I thought I would be lost without background. But at the beginning of the book, authors actually takes time to provide bit of background. Overall very enjoyable book. Complex characters, good storyline. Bit of bloodthirsty side, not suitable for kids but otherwise great. Reminded me of artwork of older comics...old Golden days...
The Start of a New Adventure7 July 2018 – Coolangatta This comic book opened with an introduction on how the writer’s room in your typical production studio plays out very much like your typical Dungeons & Dragons session late on a Saturday night. Well, I probably shouldn’t be all that surprised considering that as the saying goes Dungeons & Dragons is the game that launched a thousand writing careers (or even more). Actually, it was because of Dungeons & Dragons that I not only wanted to become...
I never played Dungeons and Dragons, so to me this was just a fun fantasy graphic novel. I liked the story a lot, and there was some good humor mixed in. The artwork was pretty decent too. I will definitely be reading more in this series.
Overall, a good adventure story with an increasingly epic scope. However, it gets notched up to the next-level by a pitch-perfect imitation of what what player CHARACTERS actually sound like.
This was a fun read that reminded me of all the best parts of playing a role playing game. There is no intrusion by the "players" - which is good - so the story is framed as the characters' stories only. But it has the snappy dialog of seasoned players playing solid characters, and doesn't have the trappings of trying too hard (ie: thees and thous and verily) to operate in the classic D&D world. Bonus points for not being bogged down by the dungeon crawl (the bane of any classic game, in my opin...
This is a fantasy adventure story that will feel familiar to anyone who has played D&D. The banter between characters is fun, especially the teasing that occurs between the dwarf and elf character. However, the characters are more like character archetypes rather than fleshed out characters.
There's certainly some amusing character banter in this graphic novel - hardly surprising from John Rogers. The overall package left me very slightly cold, though. I think it's the deliberate metatextuality of it. When the comic's just being a straight up fantasy adventure, it's good fun. But every time Rogers "humorously" riffs on a D&D trope, I just kind of roll my eyes.