Civil war is brewing among the Dwarfen kingdoms of the southern World's Edge and in the midst of this crisis, a lost Hold has been found: Kadar-Gravning, the Hold of legendary Hargrim, a Dwarf-King without equal. To the Dwarfs of the World's Edge, there is no greater symbol of rulership than Hargrim's Crown. He who owns the Crown is the true king and when civil war comes, the faction that has the Crown will surely prevail.
But finding the Crown won't be easy. Kadar-Gravning was sacked a century ago by Orcs. Large parts of the Hold are in ruins and the Royal Tombs are ringed by deadly traps. And whoever reaches the Hold first can be sure that the enemy is not far behind.
And while the Dwarfs fight each other, a small group of adventurers is making for Kadar-Gravning for reasons of their own: they seek the lost Crystal of Water, the fourth of the Doomstones. But will the Dwarfs believe in such a tall story? Adventurers, too, might want Hargrim's Crown for themselves.
Civil war is brewing among the Dwarfen kingdoms of the southern World's Edge and in the midst of this crisis, a lost Hold has been found: Kadar-Gravning, the Hold of legendary Hargrim, a Dwarf-King without equal. To the Dwarfs of the World's Edge, there is no greater symbol of rulership than Hargrim's Crown. He who owns the Crown is the true king and when civil war comes, the faction that has the Crown will surely prevail.
But finding the Crown won't be easy. Kadar-Gravning was sacked a century ago by Orcs. Large parts of the Hold are in ruins and the Royal Tombs are ringed by deadly traps. And whoever reaches the Hold first can be sure that the enemy is not far behind.
And while the Dwarfs fight each other, a small group of adventurers is making for Kadar-Gravning for reasons of their own: they seek the lost Crystal of Water, the fourth of the Doomstones. But will the Dwarfs believe in such a tall story? Adventurers, too, might want Hargrim's Crown for themselves.