Deep beneath the swamp lies the tomb of the Everstar a long-lost band of Elvish women who swore to protect the sacred forests of their goddess. Armed with little more than a bow and the wisdom of your foremothers, YOU must enter the tomb in search of your destiny among the sisterhood.
Choose carefully, young half-elf, as your decisions will determine if you’re able to overcome the many tricks, traps, and monsters that haunt the ancient catacombs!
Tomb of the Everstar Sisterhood is the first in a series of solo fantasy gamebooks filled with magic, mystery, and monsters. In this story, you play as a young half-elf adventurer. The choices you make determine whether you succeed in your quest or are defeated by the denizens of the underworld.
What is a gamebook?
A gamebook is not like a regular book that you read cover to cover. Instead, a gamebook puts YOU in the role of the heroine!
At the end of each section, you’ll be given a choice of what to do or where to explore next. Depending on which choice you make, you’ll be asked to turn to a page somewhere else in the book. There is no single “right” path through the adventure that leads to the best ending. The Tomb of the Everstar Sisterhood is a vast underground place. You’d have to read this book at least three times to see every area and find every treasure!
Many choices you make will lead to exciting new levels filled with wonder and danger. Other choices will reveal magical treasures you can use to overcome monsters, traps, and evil magic. Some choices, of course, will lead to the unhappy end of your adventure.
Play this gamebook alone or team up with a friend, sibling, parent, or teacher. For ages 8–12.
What is a dungeon crawl?
The adventure in this book is called a dungeon crawl. In these adventures, you play a heroine in a medieval fantasy world. This world is filled with strange magic, fearsome monsters of legend, and ancient relics left behind by your ancestors.
You’ll go down beneath the surface, making your way through dungeons. These are deep, dark places like crypts, caves, mazes, temples, and even entire underground cities.
Danger creeps around every corner. Monsters of all sorts — dragons, skeletons, slimes, beasts, and other mean things — hunt you from the shadows. Traps like spike pits, shooting darts, swinging blades, and magic symbols lie hidden. Even nature itself plots against you, with cave-ins, poison gas, and hissing lakes of fire blocking your way.
It’s worth it to brave the danger. If you’re careful, clever, and lucky enough, hoards of treasure piles of glittering gold and gems, forbidden spells, magical wands and potions, enchanted swords, and other rewards beyond imagination!
Language
English
Pages
154
Format
Paperback
Release
February 09, 2022
ISBN 13
9798535227658
Tomb of the Everstar Sisterhood: An Everstar Saga Gamebook
Deep beneath the swamp lies the tomb of the Everstar a long-lost band of Elvish women who swore to protect the sacred forests of their goddess. Armed with little more than a bow and the wisdom of your foremothers, YOU must enter the tomb in search of your destiny among the sisterhood.
Choose carefully, young half-elf, as your decisions will determine if you’re able to overcome the many tricks, traps, and monsters that haunt the ancient catacombs!
Tomb of the Everstar Sisterhood is the first in a series of solo fantasy gamebooks filled with magic, mystery, and monsters. In this story, you play as a young half-elf adventurer. The choices you make determine whether you succeed in your quest or are defeated by the denizens of the underworld.
What is a gamebook?
A gamebook is not like a regular book that you read cover to cover. Instead, a gamebook puts YOU in the role of the heroine!
At the end of each section, you’ll be given a choice of what to do or where to explore next. Depending on which choice you make, you’ll be asked to turn to a page somewhere else in the book. There is no single “right” path through the adventure that leads to the best ending. The Tomb of the Everstar Sisterhood is a vast underground place. You’d have to read this book at least three times to see every area and find every treasure!
Many choices you make will lead to exciting new levels filled with wonder and danger. Other choices will reveal magical treasures you can use to overcome monsters, traps, and evil magic. Some choices, of course, will lead to the unhappy end of your adventure.
Play this gamebook alone or team up with a friend, sibling, parent, or teacher. For ages 8–12.
What is a dungeon crawl?
The adventure in this book is called a dungeon crawl. In these adventures, you play a heroine in a medieval fantasy world. This world is filled with strange magic, fearsome monsters of legend, and ancient relics left behind by your ancestors.
You’ll go down beneath the surface, making your way through dungeons. These are deep, dark places like crypts, caves, mazes, temples, and even entire underground cities.
Danger creeps around every corner. Monsters of all sorts — dragons, skeletons, slimes, beasts, and other mean things — hunt you from the shadows. Traps like spike pits, shooting darts, swinging blades, and magic symbols lie hidden. Even nature itself plots against you, with cave-ins, poison gas, and hissing lakes of fire blocking your way.
It’s worth it to brave the danger. If you’re careful, clever, and lucky enough, hoards of treasure piles of glittering gold and gems, forbidden spells, magical wands and potions, enchanted swords, and other rewards beyond imagination!