'We have to save the Free Glades . . . we must never surrender!'
Undertown is destroyed! Dishevelled and homeless, those who once lived there--gnokgoblins, cloddertrogs, woodtrolls, waifs and many others--huddle by the ruins, preparing for a mass exodus across the Edgeworld to a new home in the Free Glades.
Rook Barkwater, a young librarian knight, knows the journey will be perilous-- across the desolation of the Mire, through the swirling mists of the Edgelands and on into the treacherous Deepwoods. Vengeful shrykes are :flocking to swoop on the travelers and predators are everywhere--wild muglumps, lumpskulls, spiderbats and flesh-eating plants.
For those who survive and attempt to forge new lives in Free Glades, there are further dangers to come. For the in Nations, hordes of bloodthirsty goblins, are gather- Can Rook and his friends possibly withstand the goblin onslaught and preserve freedom in the Edgeworld?
'We have to save the Free Glades . . . we must never surrender!'
Undertown is destroyed! Dishevelled and homeless, those who once lived there--gnokgoblins, cloddertrogs, woodtrolls, waifs and many others--huddle by the ruins, preparing for a mass exodus across the Edgeworld to a new home in the Free Glades.
Rook Barkwater, a young librarian knight, knows the journey will be perilous-- across the desolation of the Mire, through the swirling mists of the Edgelands and on into the treacherous Deepwoods. Vengeful shrykes are :flocking to swoop on the travelers and predators are everywhere--wild muglumps, lumpskulls, spiderbats and flesh-eating plants.
For those who survive and attempt to forge new lives in Free Glades, there are further dangers to come. For the in Nations, hordes of bloodthirsty goblins, are gather- Can Rook and his friends possibly withstand the goblin onslaught and preserve freedom in the Edgeworld?