EXTREME MEATPUNKS FOREVER is a tabletop roleplaying game where you’ll play as a gang of queer antifascists in a strange place called Meatworld. Spinning through space on the screaming corpse of a dead god under the glow of an absent sun, the people of Meatworld harvest its flesh to make their technology.
That tech includes meatmechs, giant flesh suits you can pilot. You’ve got one of these mechs, which is just as well, because Meatworld is full of monsters, old gods, a land that wants to eat you alive and so, so many fucking Nazis.
You’ll play to bash the fash, explore the weirdness that is Meatworld, attack and dethrone god, solve mysteries like a gore dripping Scooby Gang, deal with trauma, and if you’re lucky, make out with your friends.
Based on the cult videogame series that Rock Paper Shotgun described as “Raw, bloody, tough, and not the slightest bit concerned with civility” and Wired called “Wild, melancholy, funny, and willing to take absolutely none of your shit”, Extreme Meatpunks Forever: The Roleplaying Game is written by videogame creator Heather Flowers and cult TTRPG creator Aura Belle, and brought to you by Sinister Beard Games, publishers of Quietus and Night Reign.
EXTREME MEATPUNKS FOREVER is a Powered by the Apocalypse game, meaning its rules are based on the same framework that powers popular indie games like Monster of the Week, Thirsty Sword Lesbians, Blades in the Dark and Masks: A New Generation. It's a complete game - everything you need to run it is included in the book .
Like the videogame that inspired it, EMF switches between intense brawling fight scenes where your meatmechs clash with fascists, cryptids, demons and old gods, and intense emotional scenes where you deal with the fallout with your gang.
Brawls bring a level of tactical play not usually seen in PbtA along with its trademark cinematic action. Build your mech from a huge list of options and weapons, including Thousandfingers, Excellent Seasoning, a Big Stick What Has Shrapnel In It, and the one and only Deathfucker Cannon. Work with your gang to outmanoeuvre the assholes you're rumbling with and pick the perfect moment to finish them.
Baring your soul or blowing off steam is the only way to heal or repair your mech, so you'll end up in a beautifully raw game loop of investigating mysteries, which lead to fights, which lead to heartfelt emotional shit, and onto more mysteries. You'll barely have time to breathe.
EXTREME MEATPUNKS FOREVER is a tabletop roleplaying game where you’ll play as a gang of queer antifascists in a strange place called Meatworld. Spinning through space on the screaming corpse of a dead god under the glow of an absent sun, the people of Meatworld harvest its flesh to make their technology.
That tech includes meatmechs, giant flesh suits you can pilot. You’ve got one of these mechs, which is just as well, because Meatworld is full of monsters, old gods, a land that wants to eat you alive and so, so many fucking Nazis.
You’ll play to bash the fash, explore the weirdness that is Meatworld, attack and dethrone god, solve mysteries like a gore dripping Scooby Gang, deal with trauma, and if you’re lucky, make out with your friends.
Based on the cult videogame series that Rock Paper Shotgun described as “Raw, bloody, tough, and not the slightest bit concerned with civility” and Wired called “Wild, melancholy, funny, and willing to take absolutely none of your shit”, Extreme Meatpunks Forever: The Roleplaying Game is written by videogame creator Heather Flowers and cult TTRPG creator Aura Belle, and brought to you by Sinister Beard Games, publishers of Quietus and Night Reign.
EXTREME MEATPUNKS FOREVER is a Powered by the Apocalypse game, meaning its rules are based on the same framework that powers popular indie games like Monster of the Week, Thirsty Sword Lesbians, Blades in the Dark and Masks: A New Generation. It's a complete game - everything you need to run it is included in the book .
Like the videogame that inspired it, EMF switches between intense brawling fight scenes where your meatmechs clash with fascists, cryptids, demons and old gods, and intense emotional scenes where you deal with the fallout with your gang.
Brawls bring a level of tactical play not usually seen in PbtA along with its trademark cinematic action. Build your mech from a huge list of options and weapons, including Thousandfingers, Excellent Seasoning, a Big Stick What Has Shrapnel In It, and the one and only Deathfucker Cannon. Work with your gang to outmanoeuvre the assholes you're rumbling with and pick the perfect moment to finish them.
Baring your soul or blowing off steam is the only way to heal or repair your mech, so you'll end up in a beautifully raw game loop of investigating mysteries, which lead to fights, which lead to heartfelt emotional shit, and onto more mysteries. You'll barely have time to breathe.