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I liked the idea of replacing ECL by a point system and giving tools to the GM to balance the races between themselves and the games and the notion of feats to gain race abilities. But I found the point system to be incomplete, purely a not-that-well-balanced representation of the abilities already there and the longer race descriptions felt like fillers (culture vs racial not clearly defined). Some good materials and ideas in there but not enough for the size and price of the book.
I loved how, while giving some increasingly different things for the game, it also gives the ability and rules for players and DMs to build their own races with a balancing act to them. it is FANTASTIC
Pathfinder Roleplaying GameAdvanced Race Guide by Paizo Publishing Overview: The Advanced Race Guide opens up the doors to all kinds of crazy/off-kilter races and further expands the options for standard fantasy ones. All the options seem to be well thought out, but I can only imagine a few of them getting played with. This book includes more archetypes, feats, magic items, and spells as well as a little fluff, as per usual with the RPG line. While this is a good reference when making a characte...
I have to say, the inclusion of the race builder is what really seals the deal. Its simple, shows what you are doing to any other player, including balance issues, and comes with alot of ability options to plug in. Adding to new gameplay info and builds for preexisting races was nice, and the weirder races of course were a favorite for me.I do have to say though, minor nitpick but still, I was disappointed that Gnolls only got a small stat section and not a full two page spread with class abilit...
Does exactly what I want it to do, and does it well.
A truly optional book, in my opinion, but no less interesting - a book with lots of cool ideas both for established races and new/alternate races in the Pathfinder RPG. Nifty book!
My favorite of the Pathfinder guides so far.
A great sourcebook for the Pathfinder RPG, the Advanced Race Guide significantly expands the options for character races in the game. The first three chapters of the book detail "Core", "Featured", and "Uncommon" Races, each providing background and role-playing details on a given race, alternate racial features, and new character options associated with that race. The fourth chapter provides a system for creating new character races.Core Races: The most generally useful section, with the most d...
Livro bacana para incluir raças exóticas em sua campanha... ou para fugir dos estereotipos e clichês dos personagens tradicionais.
Great installment. Provides players with a ton of useful and/or fun options. One of my go-to books when creating PC's and NPC's for the game.