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Mindwalking: Guide to Psionics

Mindwalking: Guide to Psionics

Ed Stark
0/5 ( ratings)
An intruder renders security cameras inoperable with a single thought. A government official wakes up in a theater with no recollection of how she got there. A lonely child plays hide-and-seek with the man he will one day become. Mindwalking is more than it used to be. Now it offers a whole new range of possibilities: Mystics delve deeper into tomorrow, masters of time and space greet their future selves, and biowarriors create the finest blades with only their minds. Inside this 96-page book you'll find:
--Revised rules for creating Mindwalkers and talents.
--New psionic skills, perks, and flaws.
--Three complete systems for mind-to-mind combat.
--Detailed guidelines for creating psionics-based ALTERNITY campaigns, or exploring psionics in your existing campaign.
--More than twenty-five new careers for Mindwalkers and talents.
--New psionic equipment, artifacts, and phenomena.
--Psionic opponents and creatures to challenge players.
--Guidelines for adapting and expanding these rules to fit any science fiction genre.
Language
English
Pages
96
Format
Hardcover
Release
November 01, 1999
ISBN 13
9780786913848

Mindwalking: Guide to Psionics

Ed Stark
0/5 ( ratings)
An intruder renders security cameras inoperable with a single thought. A government official wakes up in a theater with no recollection of how she got there. A lonely child plays hide-and-seek with the man he will one day become. Mindwalking is more than it used to be. Now it offers a whole new range of possibilities: Mystics delve deeper into tomorrow, masters of time and space greet their future selves, and biowarriors create the finest blades with only their minds. Inside this 96-page book you'll find:
--Revised rules for creating Mindwalkers and talents.
--New psionic skills, perks, and flaws.
--Three complete systems for mind-to-mind combat.
--Detailed guidelines for creating psionics-based ALTERNITY campaigns, or exploring psionics in your existing campaign.
--More than twenty-five new careers for Mindwalkers and talents.
--New psionic equipment, artifacts, and phenomena.
--Psionic opponents and creatures to challenge players.
--Guidelines for adapting and expanding these rules to fit any science fiction genre.
Language
English
Pages
96
Format
Hardcover
Release
November 01, 1999
ISBN 13
9780786913848

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