This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.
Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You'll learn basic skills that will enable you to pursue your own creative applications with Kinect.
Create Kinect applications on Mac OS X, Windows, or Linux
Track people with pose detection and skeletonization, and use blob tracking to detect objects
Analyze and manipulate point clouds
Make models for design and fabrication, using 3D scanning technology
Use MakerBot, RepRap, or Shapeways to print 3D objects
Delve into motion tracking for animation and games
Build a simple robot arm that can imitate your arm movements
Discover how skilled artists have used Kinect to build fascinating projects
Language
English
Pages
392
Format
Paperback
Publisher
Make Community, LLC
Release
February 21, 2012
ISBN
1449307078
ISBN 13
9781449307073
Making Things See: 3D Vision with Kinect, Processing, Arduino, and Makerbot
This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.
Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You'll learn basic skills that will enable you to pursue your own creative applications with Kinect.
Create Kinect applications on Mac OS X, Windows, or Linux
Track people with pose detection and skeletonization, and use blob tracking to detect objects
Analyze and manipulate point clouds
Make models for design and fabrication, using 3D scanning technology
Use MakerBot, RepRap, or Shapeways to print 3D objects
Delve into motion tracking for animation and games
Build a simple robot arm that can imitate your arm movements
Discover how skilled artists have used Kinect to build fascinating projects