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On a Roll: A True Tale of Geeks, Dragons & Rock 'n' Roll

On a Roll: A True Tale of Geeks, Dragons & Rock 'n' Roll

M.A. Hides
0/5 ( ratings)
Who let the geeks out? Put the cat outside, unplug the telephone and prepare to be entertained by a cast of misfits of the type your doting mother warned you about! Real life's just too much effort... That's the conclusion that the author has reached after spending years of his life doing his best to avoid it. As one of millions of teenage boys who spent the 80's playing games with model soldiers or pretending that they were a mighty elf warrior as the role playing craze swept the globe, the author takes the reader on a journey of almost 3 decades from his first forays into fantasy worlds, all the way to - allegedly - making a living as the owner of a game store in the 90's. Candid and heartfelt, this is the truly entertaining tale of a decidedly abnormal son of a normal family. The story is in turn, humorous, sad, serious and introspective, but always unrepentant. It asks some of the most important questions faced by a teenage 'games geek' of the time: When does 'Will you go out with me?' become unacceptable as a chat-up line? How can I avoid compulsory P.E lessons? What on earth is a 'Ral Partha'? Where did the author end up after a night out with his gaming chums? Can you make a million running a game store? These questions and many more will be answered - possibly honestly - as the reader skips hand in hand with the author along the yellow brick road of youth, headlong into the red brick wall of adulthood.
Language
English
Pages
374
Format
Paperback
Publisher
Createspace Independent Publishing Platform
Release
March 30, 2012
ISBN
1475062451
ISBN 13
9781475062458

On a Roll: A True Tale of Geeks, Dragons & Rock 'n' Roll

M.A. Hides
0/5 ( ratings)
Who let the geeks out? Put the cat outside, unplug the telephone and prepare to be entertained by a cast of misfits of the type your doting mother warned you about! Real life's just too much effort... That's the conclusion that the author has reached after spending years of his life doing his best to avoid it. As one of millions of teenage boys who spent the 80's playing games with model soldiers or pretending that they were a mighty elf warrior as the role playing craze swept the globe, the author takes the reader on a journey of almost 3 decades from his first forays into fantasy worlds, all the way to - allegedly - making a living as the owner of a game store in the 90's. Candid and heartfelt, this is the truly entertaining tale of a decidedly abnormal son of a normal family. The story is in turn, humorous, sad, serious and introspective, but always unrepentant. It asks some of the most important questions faced by a teenage 'games geek' of the time: When does 'Will you go out with me?' become unacceptable as a chat-up line? How can I avoid compulsory P.E lessons? What on earth is a 'Ral Partha'? Where did the author end up after a night out with his gaming chums? Can you make a million running a game store? These questions and many more will be answered - possibly honestly - as the reader skips hand in hand with the author along the yellow brick road of youth, headlong into the red brick wall of adulthood.
Language
English
Pages
374
Format
Paperback
Publisher
Createspace Independent Publishing Platform
Release
March 30, 2012
ISBN
1475062451
ISBN 13
9781475062458

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