A thousand years after Alaric the Goth crossed the Alps with his rough alliance of northern tribes and wild, spell-wielding shamans to crush the Roman empire, Europe has become an almost civilised place.
Despite the wars that wash across the continent, the little mountain kingdom of Carinthia remains untroubled and untouchable. Rich through trade and centuries of peace, it owes its success to being the home of the Order of the White Robe, whose legendary hexmasters can destroy whole armies by turning the field of battle into a glittering lake of lava.
Magic is Carinthia’s wealth, its protection and its way of life. So what does a magic kingdom do when it runs out of magic?
A thousand years after Alaric the Goth crossed the Alps with his rough alliance of northern tribes and wild, spell-wielding shamans to crush the Roman empire, Europe has become an almost civilised place.
Despite the wars that wash across the continent, the little mountain kingdom of Carinthia remains untroubled and untouchable. Rich through trade and centuries of peace, it owes its success to being the home of the Order of the White Robe, whose legendary hexmasters can destroy whole armies by turning the field of battle into a glittering lake of lava.
Magic is Carinthia’s wealth, its protection and its way of life. So what does a magic kingdom do when it runs out of magic?