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Design and Implementation of Educational Games: Theoretical and Practical Perspectives

Design and Implementation of Educational Games: Theoretical and Practical Perspectives

Pavel Zemliansky
4/5 ( ratings)
The new global, fast-paced, interconnected world demands that educators consider new educational methods and media in order to meet the needs of a mobile, shifting society. Design and Implementation of Educational Games: Theoretical and Practical Perspectives researches how to meet this need by effectively engaging the learner while keeping learning integral and still creating an enjoyable experience for the user. The necessity for a balance between the art and science of game design cannot be overstated, and this book presents an impressive selection of studies and analysis performed to illustrate how game components can work in concert to facilitate learning. As technology driven games become increasingly prevalent, the principles discussed, studied and demonstrated in this reference form a necessary compendium for game designers, educators, and researchers alike.
Pages
540
Format
ebook
Publisher
Information Science Reference
Release
April 28, 2010
ISBN
1615207821
ISBN 13
9781615207824

Design and Implementation of Educational Games: Theoretical and Practical Perspectives

Pavel Zemliansky
4/5 ( ratings)
The new global, fast-paced, interconnected world demands that educators consider new educational methods and media in order to meet the needs of a mobile, shifting society. Design and Implementation of Educational Games: Theoretical and Practical Perspectives researches how to meet this need by effectively engaging the learner while keeping learning integral and still creating an enjoyable experience for the user. The necessity for a balance between the art and science of game design cannot be overstated, and this book presents an impressive selection of studies and analysis performed to illustrate how game components can work in concert to facilitate learning. As technology driven games become increasingly prevalent, the principles discussed, studied and demonstrated in this reference form a necessary compendium for game designers, educators, and researchers alike.
Pages
540
Format
ebook
Publisher
Information Science Reference
Release
April 28, 2010
ISBN
1615207821
ISBN 13
9781615207824

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