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Strange, Bizarre, Amazing, Inventive and Good!
An intergalactic team of outsiders comes out of a (very) long retirement to go back to being... something, wait, what is this book about again? I honestly have no idea, but I’m already looking forward to re-reading the whole run.
We have the main narrative forming and while maybe the end game doesn't make sense/isn't clear - I'm loving the trope-y, pulpy feel of this.
Prophet continues to be one of the most ambitious comics being published today. Volume two sees the continuation of the excellent art, and inventive settings and alien creatures. I found myself wishing that a stronger plot thread emerged drawing the issues together. The storyline is a bit loose, and is at times hard to follow in a larger sense, more than just issue-to-issue. Another pet peeve: we are in the second volume of trades, and there still seems to be an ever-expanding alien vocabulary,
The first volume was a slow burn, but now I'm engrossed in the mystery of John Prophet and the Earth Empire and this ancient war. You really need to know that it is "more Conan than Conan" because that explains all the infodumps of this strange and magical world, and how the character development all happens with quiet moments.I love the core concept that the human civilization is one of clones, and our hero is the clone who rebels. Because I never followed the old backstory it's weird when all
Still not sure how to rate this series. This one did feel like a step back from the first volume.
I so wanted to like this, but the story - such as it is - just felt so disconnected, like a bunch of inspired scenes strung together but with little relation to each other. This volume also sees the main character start to assemble a kind of "super squad". A bit too classically comic booky for me.I'm done. No moving onto Vol.3. I just don't see any point. The art is still intriguing... and the world-building "fresh", if lacking in coherence. But at the end of the day this saga strikes me like ma...
With volume two, one really sees why Image is becoming one of the more interesting publishers after feeling like it was an "edgier" variant of superhero fair for the first part of its 20-something year life. Graham really ups his game here as the relationship of the clones becomes more clear and the scope of the world starts to add up into something coherent. Graham is zooming outward in narrative structure, showing us glimpses of a massive mythology, and hints of a relationship to the Liefeld c...
A consistent series. Unfortunately it is consistently bad. Terrible writing, uninteresting characters that probably should be interesting. Wild science fiction backdrops that some are somehow not the slightest bit compelling. Dumb place names, dumb peoples names, dumb character names. How the heck did this ever get into print?
The first volume in this series kind of walked the line of being too obtuse for its own good. Flawed in terms of character development, world-building, and clear narrative, it was saved in part by some mindbendingly cool set pieces. Volume 2 has set pieces too, but in this case, they aren't enough to save it. The story just goes haywire, shooting off in all directions at once, and the layout doesn't do the mess any favors. Good luck figuring out what the hell is going on and where, or when. I'll...
Another excellent arc. The old man prophet storyline explains aspects of plot while at the same time generates other unknowns. I'm really becoming a fan on Milonogiannis' story rendering. Farel Dalrymple's long tail Prophet is still my favorite and I feel his issue was again the best issue of the collection.It might be sacrilege to say, but I think I'm liking Prophet with Graham and Friends more than Jordo-verse / Moebius stories. It might be too premature to say aloud, but this Prophet is at le...
I enjoyed the first volume of the re-launched Prophet, but I found this volume really hard to follow at times. The first had that sense of "okay, I'm not sure if I get this but it's still pretty cool", this volume seems to turn that up even more. Maybe it's the whole point, or maybe it's just me.It is a very pretty comic though. And unlike a lot of other stuff that you get in other comics. Just be prepared to be left with the feeling of "...urm, wut?".
Continues the weird and warped visioning of the first volume. I like this one better than the original because I found Old Man Prophet easier to relate to than the younger Prophet from the original volume, and because I found the whole getting-the-band-back-together plot intriguing for its reflections on the previous Image universe.Overall, a fun volume that makes me want to reread the first and watch for the next.
This second volume is not as compelling as the first. Simon Roy is not present, and I think the story that he illustrated in the first volume was the most interesting there. Dalrymple continues his story of Prophet (with tail) and is probably the best thing here - it allows us to get more information about the Earth Mothers and their/its influence on the other John Prophets. The bulk of this book is concerned with the Giannis Milonogiannis illustrated story of Old Man Prophet, who was introduced...
This will probably sound like my review of the first book, which I am too lazy to re-read right now. :)This is very Mobius-esque sci-fi that stretches my imagination into very delightful places.I loved it, and I hope to see more of this!
While Prophet, Volume 2: Brothers retains the forms of its predecessor volume, it does not retain its substance. The artwork continues to be surreal and sometimes breathtaking, but the storyline is much more "standard" than volume 1, and I fear, just a little, that it is slipping back toward its superhero roots (in the unsubtle and, frankly, silly original Prophet series).Thankfully, some of the vestiges of volume 1 remain: the very alien life forms reminiscent of Matt Howarth's cult-classic '90...
I don't really understand what's happening but I like his new teammates plus the robot of course. Art is good and weird still. Very creative.
After reading the second volume of this series, it almost makes sense, but creates new problems. Set in the far future, it seems to be an actual sequel to a superhero story, since it now includes characters directly derived from the Youngbloods continuity. This was probably a bad idea, since those of us who remember that comic may not have fond memories of it. Also, it's like putting a Heavy Metal story into the future of, say, the West Coast Avengers, for no really good reason. Okay, so let's i...
As you may recall, I lauded the first volume of Prophet published by Image comics as a startlingly original, unpredictable, almost revolutionary work in that it went against the grain of most comic book conventions. In the first volume, we witnessed the rebirth of several John Prophets and followed their plights in unusually alien worlds. It didn’t’ reveal much of what was going on, did not focus on any one character for too long, explored an expansive universe, and displayed a wildly visionary
The art in this series continues to be the big draw. Aliens and landscapes that don't quite look like anything else in comics, backgrounds that vary from stark to highly detailed, some amazing color pops. I love the look of this book.But while volume one threw you into a strange world, and made you follow along with a series of cloned characters who didn't really know what was happening, this volume brings back characters from the 90s supehero universe. The first 20 issues of this series came ou...