Return to a world of mind blowing visuals, heart stopping action, and ships that sail the skies.
Nix, Queen of Wands, has exactly what she wants—Synn El’Asim, the greatest Mark the world has ever seen. Even though she bound his soul to hers, he is not easily controlled. If she wants him, she must do the one thing that pains her most. Let him go, and give him what he desires. Peace.
Armed with a treaty bearing Nix’s seal, Synn sets off to bridge the gap between the world’s two reigning tyrants—the Hands of Tarot and the Great Families. He struggles to trust Nix as he fights for control of his soul. He’s going to need every ounce of restraint when dealing with his mother, leader of the Great Families. She will not give up her power without a fight. Nix will honor her treaty only if Synn agrees to become her knight. His mother refuses to sign the peace agreement if he falls into the queen’s control.
Frustrated, Synn does the one thing neither woman saw coming. He invites all the tribes, currently voiceless in the war between these two ruling tyrants, to partake in the treaty negotiations. All they have to do is prove their worth in his Peace Games. As Synn’s influence and subsequent power grows, a new fight begins.
Who will control Synn’s League of Cities? Can he protect more people as a leader of the Great Families, or as the Knight of Wands?
Return to a world of mind blowing visuals, heart stopping action, and ships that sail the skies.
Nix, Queen of Wands, has exactly what she wants—Synn El’Asim, the greatest Mark the world has ever seen. Even though she bound his soul to hers, he is not easily controlled. If she wants him, she must do the one thing that pains her most. Let him go, and give him what he desires. Peace.
Armed with a treaty bearing Nix’s seal, Synn sets off to bridge the gap between the world’s two reigning tyrants—the Hands of Tarot and the Great Families. He struggles to trust Nix as he fights for control of his soul. He’s going to need every ounce of restraint when dealing with his mother, leader of the Great Families. She will not give up her power without a fight. Nix will honor her treaty only if Synn agrees to become her knight. His mother refuses to sign the peace agreement if he falls into the queen’s control.
Frustrated, Synn does the one thing neither woman saw coming. He invites all the tribes, currently voiceless in the war between these two ruling tyrants, to partake in the treaty negotiations. All they have to do is prove their worth in his Peace Games. As Synn’s influence and subsequent power grows, a new fight begins.
Who will control Synn’s League of Cities? Can he protect more people as a leader of the Great Families, or as the Knight of Wands?