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I liked it, sometimes even against my own will. I like the game that's in these pages, and I'm excited to play it. Whether it is/isn't D&D I'll leave for later; I'll take this game for what it is and enjoy it as such.
I liked it but it was a bit dense and technical, so I didnt finish in full.
The Dungeons & Dragons 4e player's handbook is a must have starter book for D&D 4e players. It comes with a whole new set of classes, such as warlock and new races like Dragonborn and Tieflings. But still it is very confusing and is more of a refernce than a guide.
I get that they were trying to draw in new and younger players, but this edition was just a mess. If you felt that 3.5 was too rules and books heavy (and I do understand that there were A LOT of additional books outside of the core material); this could be good for you.I'd skip this one and switch to 5e. It's got the same stripped down feel without the infantile attack system that 4e uses.
If I am inexperienced and mediocre as a DM, dread being my ally. I have tried it once, and had no chance to find whether I enjoy it or not. My family assumes that I do best in the role of DM because I am the one who can build worlds in my head and thinks up stories. But another thing I enjoy I acting, so I can see this from the perspective of the plot and the player. I will also try to see it from a perspective other than my preferences for playing. Race: Dragonborn: my brother's race of choice
(See opening sentence on 3rd Ed review)DnD 4th edition avoids most of the issues I have with 3rd edition. It's cleaner, it's simpler, it has a stronger and more consistent core mechanic, and above all it knows what it's trying to do. It also manages to swing the balance back towards the center from 3e's very combat-oriented rules (mainly by trimming combat rules rather than fleshing out everything else much more).At the broad level, it does a nice job of handling both effects and states, it has
4e is the Twilight of roleplaying games. It's the edition that everyone loves to hate, but although I admit I've ranted about it's flaws on-and-off since I started playing D&D, I still like 4e. Is it as good as Pathfinder? No. There aren't nearly as many character options, the feats are awful, each fight takes hours, and it's really hard to fiddle with the system as a DM. Now, I've just thrown out a lot of opinion there without qualifying it; in a complete breakdown of logic, it is the 'badness'...
At the risk of being marked a heretic, I'm going to give the 4th edition revision of Dungeons & Dragons four stars. Why?I've been playing D & D since the early 1980s, and though my fondness for the Tom Moldvay Basic Dungeons & Dragons and the 1st edition Advanced Dungeons & Dragons knows very few bounds one has to admit that those iterations of the game rules were arcane at best. I recall how difficult it was to bring in new players; how daunting they found the rules structure; and the high lear...
A lot of people dislike 4th edition because it's different - the redheaded stepchild of all the editions, that took things too far, made them too unfamiliar and strange for the hardcore fans. But it's not really all that bad at all: it has a perfectly fine function as a tactical small-scale battle system, even if that's not what you've played Dungeons & Dragons for up until this point.That's still enough to give it a leg over the 5th edition, which by contrast isn't particularly good at anything...
D&D is about improvised acting, cooperative story-telling, bonding with friends, and strategic thinking. At least that's real D&D played across the country by hardcore nerds who have resisted this awful new edition.D&D 4th edition is about selling plastic miniatures, unnecessary rule books, and allowing pathetic people to live vicariously through obscenely overpowered player-characters.Asethetically speaking the original D&D was a bizarre mix of the creators' diverse interests: Tolkien, Vance, L...
There is to be a D&D marathon overnight tomorrow. Four Gentlemen Nerds.Opening - Imagine a world of bold warriors, mighty wizards and terrible monsters.The art work alone is worth the skim through. Fab!
Like most relatively satisfied 3.5 players, I was somewhat skeptical of 4th edition. But the more I heard about it, the more I liked, and now that I've started GMing the game, I would never go back. Running a 4th Edition game is *so* much more fun and tons easier as a GM.The adaptation of every class to an identical "power" system of at-will, daily and encounter is a good way to standardize learning the rules and applying them in play, but at the same time, there's a ton of variety in how the cl...
D&D 4th Edition may, paradoxically, be the most underrated RPG of all time. Sure, it was on the NYT Bestseller List and D&D Insider was practically a license to print money, but historically it's been remembered as the edition that betrayed the essence of Dungeons & Dragons and let Pathfinder take the lead because they had the REAL game, and Thank God 5th Edition set everything to rights.This of course is garbage. If the gaming public turned on 4th Edition it was no fault of the game itself, whi...
Dungeon and Dragons released its 4th edition this summer, and it is a change from the other editions in a number of ways.Some of the changes from 3.5 to 4.0 include different starting player races and classes, the change from feats and class powers to at-will, encounter, and daily powers, a smaller and streamlined skill list, new magic item system, rituals for more power spells. The book itself is 330 pages and longer than the Dungeon Master's guide (DMG). In the past, the magic items have been
Not a terrible edition despite the amount of hate it gets. Played and ran a couple of games in this edition and while I enjoyed the time I had there, probably won't go back now.I see how they were tweaking some of the mechanics and presentation to maybe appeal to a generation of folks who were turned on to the conceits of fantasy and RP in general through video games and movies. There were a lot of good, well-written, accessible resources for it. My biggest complaint is the sheer number of books...
If I had known I could review gaming rulebooks on this site... woah boy...To my friends and those few people following my reviews, sorry for the nerdy segue... which, as I wrote it, turned into a one-sided conversation for some reason.Ok, I gave this book 5 stars because...Yeah, 5.No, stop that, I've heard all the arguments.Yes, I loved 3.5 too.No, I don't think they made all the classes feel the same with the new power system.No, multiclassing isn't gone, they just gave it an actual penalty by
The core rulebook for the much maligned D&D 4e, I actually really love this edition. Admittedly a better beer and pretzels game rather than a stark and serious RPG, the edition is all about the cool fights and battles. When it first came out, I hated it. Now, I think I can appreciate what it was trying to do.
The 4th edition of Dungeons & Dragons is what motivated me to write a fantasy campaign.
Reviewing this one, like reviewing Player's Handbook II is a little weird for me. I am not an experienced gamer, and so do not feel qualified to review the games itself (which is what almost every review does, either attack or defend 4th Edition D&D as compared to previous editions), at the same time, reviewing a rulebook as a book the way I'd review new Tad Williams or Orson Scott Card doesn't quite work either. So I'm stuck with a halfway review. I'm currently playing my first D&D campaign eve...
A mistake. An error. But not an unforgiveable one. You see what they were trying to do here. Its just unnecessary for a tabletop game to come out well past the point of the normalization of computer gaming to be like this. Had this come out instead of, say Second edition in 1989, it would have been revolutionary and dominated the field for a long time. But it came out in like 2008.