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TNE Vampire Fleets

TNE Vampire Fleets

Frank Chadwick
0/5 ( ratings)
"Throughout the bleak nightmare of the Collapse, the long dark shapes of warships, scoured clean of organic life, still prowled the now-lonely space lanes and cast their deadly shadows over half a thoudand worlds. Imbued with a malignant intelligence, and a taste for apocalyptic violence, the vampire fleets methodically finished the work that the first wave of Virus infection had haphazardly begun. After seventy-five years, humankind finally stood backed against the edge of the abyss, only one more short step seperating them from oblivion. Passive defense is no longer enough. If humankind is to reclaim the stars, it will have to be past the ruptured hulls and shattered computer brains of the vampires. Defeating the vampire fleets is a task of nearly impossible scope and difficulty, but the journey of a thousand miles by an entire species begins with a single step by a small band of people. Three sections: Vampire Fleets: What motivates them, where they are encountered, their capabilities, behaviors, strengths and weaknesses. The Planet Promise: A world completely controlled by Virus-infected machines, its working starport a vital link in the chain of the vampire highway. Robot Design: Complete rules on their construction as well as motivation and behavior of Virus-infected robots. Plus a complete three-adventure campaign. Each adventure illustrates and draws on the material in one part of the sourcebook. Together they put the players at the center of the struggle which can break the power of the Vampire Fleets forever and change the course of human history."
Language
English
Pages
95
Format
Softcover
Release
January 01, 1995

TNE Vampire Fleets

Frank Chadwick
0/5 ( ratings)
"Throughout the bleak nightmare of the Collapse, the long dark shapes of warships, scoured clean of organic life, still prowled the now-lonely space lanes and cast their deadly shadows over half a thoudand worlds. Imbued with a malignant intelligence, and a taste for apocalyptic violence, the vampire fleets methodically finished the work that the first wave of Virus infection had haphazardly begun. After seventy-five years, humankind finally stood backed against the edge of the abyss, only one more short step seperating them from oblivion. Passive defense is no longer enough. If humankind is to reclaim the stars, it will have to be past the ruptured hulls and shattered computer brains of the vampires. Defeating the vampire fleets is a task of nearly impossible scope and difficulty, but the journey of a thousand miles by an entire species begins with a single step by a small band of people. Three sections: Vampire Fleets: What motivates them, where they are encountered, their capabilities, behaviors, strengths and weaknesses. The Planet Promise: A world completely controlled by Virus-infected machines, its working starport a vital link in the chain of the vampire highway. Robot Design: Complete rules on their construction as well as motivation and behavior of Virus-infected robots. Plus a complete three-adventure campaign. Each adventure illustrates and draws on the material in one part of the sourcebook. Together they put the players at the center of the struggle which can break the power of the Vampire Fleets forever and change the course of human history."
Language
English
Pages
95
Format
Softcover
Release
January 01, 1995

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