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Villain's Kit

Villain's Kit

Marcelo Figeroa
3.4/5 ( ratings)
The Villain's Kit includes an introductory adventure for Game Masters new to the 7th Sea world, a detailed description of a tavern generic enough to be placed in any campaign, and essays and game aids designed to make roleplaying villains easier for the GM.

A copy of the Villain's Kit came free with membership in Novus Ordem Mundi, the "secret society for Game Masters".

The Villain's Kit includes:

* Footprint Island: An introductory treasure hunt adventure for novice and experienced players.
* The Powder Keg: A unique tavern full of NPCs, adventure hooks, and seven different backgrounds to make it fit within any of Theah's nations.
* How To Build the Perfect Villain: An essay on building exciting, convincing, unique and balanced bad guys for your 7th Sea games.
* Four New Action Maps: Leveled and ready for swashbuckling action, Players can fight their way through a Theatre, a Stable and Coach House, a Vaticine Chapel and the Powder Keg Tavern.
* Sixteen NPC head shots: Great visual aids for your game; develop these characters however you wish.
* Campaign Construction Sheet: Design, organize and keep track of your adventures.
Language
English
Pages
64
Format
Paperback
Publisher
Alderac Entertainment Group
Release
May 10, 1999
ISBN
2922071004
ISBN 13
2922071004

Villain's Kit

Marcelo Figeroa
3.4/5 ( ratings)
The Villain's Kit includes an introductory adventure for Game Masters new to the 7th Sea world, a detailed description of a tavern generic enough to be placed in any campaign, and essays and game aids designed to make roleplaying villains easier for the GM.

A copy of the Villain's Kit came free with membership in Novus Ordem Mundi, the "secret society for Game Masters".

The Villain's Kit includes:

* Footprint Island: An introductory treasure hunt adventure for novice and experienced players.
* The Powder Keg: A unique tavern full of NPCs, adventure hooks, and seven different backgrounds to make it fit within any of Theah's nations.
* How To Build the Perfect Villain: An essay on building exciting, convincing, unique and balanced bad guys for your 7th Sea games.
* Four New Action Maps: Leveled and ready for swashbuckling action, Players can fight their way through a Theatre, a Stable and Coach House, a Vaticine Chapel and the Powder Keg Tavern.
* Sixteen NPC head shots: Great visual aids for your game; develop these characters however you wish.
* Campaign Construction Sheet: Design, organize and keep track of your adventures.
Language
English
Pages
64
Format
Paperback
Publisher
Alderac Entertainment Group
Release
May 10, 1999
ISBN
2922071004
ISBN 13
2922071004

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