Its Zone Pioneer versus Zone Pioneer in the Strange World Arena. Some people play Treasure ball for the prizes. Some play for fame and glory. Some just play for fun. The Half Moon Hex and the Castle Hex play for custody of a Russian atomic bomb and the very future of the Strange World.
Would you open the door?
Amanda Harp was never very competitive... But the meanest Zone Pioneer ever will turn Medieval Italy nuclear power unless she can win Treasure Ball.
Constance Carter has a new friend who happens to be a boy. How could it work out when he's a peasant from colonial India... And his world's first rocket man.
Eric Marsh has been told he's no good at magic spells all his life. Treasure Ball is his chance to show everyone they're wrong. Unfortunately, this may be one of those cases where everyone was right.
Anton Wulf lone Pioneers, and he loved his team mates, and he loved Treasure Ball. But why did he have a bad feeling about the game?
Talks-to-Self was having a horrible day and nobody knew why... Least of all Talks himself.
Rose was stronger and faster and a lot more durable than just about anyone. She should easily win Treasure Ball... unless she has to face off with the universe's largest girl.
Winner take Nuke.
Treasure Ball is the fifth in a series of heavily illustrated, reasonably-priced original science fiction novels by respected non-fiction author Donald Saxman.
Read the whole series:
Book 1: Strange World
Sure, most people knew about the mysterious doors that allowed travel to parallel universes - even if they thought they were just myth or science fiction or reserved for the elite and powerful. But today the stories become real for a chosen few. Would you open the door?
Book 2: Zone Pioneers
The Half Moon hexagon is only two days old and they've already gone rogue. What's a little horse rustling and Grand Theft Jet Belt when balanced against nuclear war?
Book 3: Unreality Battlelab
The scientists and soldiers at the Unreality Battlelab thought they knew what was going on in Strange World. The Half Moon hexagon is about to set them straight - if they can survive the Roman Coliseum.
Book 4: Battle of Mammoth Cave
Once the Spetsnaz got access to weapons from Strange World, they figured it was only a matter of time until America fell. The Zone Pioneers protect their home realities, but can they beat a whole country?
Book 5: Treasure Ball
Some people play Treasure ball for the prizes. Some play for fame and glory. Some just play for fun. The Half Moon Hex and the Castle Hex play for custody of a Russian atomic bomb and the very future of the Strange World.
And coming in 2012... Strange World Book 6: Operation Library card
Its Zone Pioneer versus Zone Pioneer in the Strange World Arena. Some people play Treasure ball for the prizes. Some play for fame and glory. Some just play for fun. The Half Moon Hex and the Castle Hex play for custody of a Russian atomic bomb and the very future of the Strange World.
Would you open the door?
Amanda Harp was never very competitive... But the meanest Zone Pioneer ever will turn Medieval Italy nuclear power unless she can win Treasure Ball.
Constance Carter has a new friend who happens to be a boy. How could it work out when he's a peasant from colonial India... And his world's first rocket man.
Eric Marsh has been told he's no good at magic spells all his life. Treasure Ball is his chance to show everyone they're wrong. Unfortunately, this may be one of those cases where everyone was right.
Anton Wulf lone Pioneers, and he loved his team mates, and he loved Treasure Ball. But why did he have a bad feeling about the game?
Talks-to-Self was having a horrible day and nobody knew why... Least of all Talks himself.
Rose was stronger and faster and a lot more durable than just about anyone. She should easily win Treasure Ball... unless she has to face off with the universe's largest girl.
Winner take Nuke.
Treasure Ball is the fifth in a series of heavily illustrated, reasonably-priced original science fiction novels by respected non-fiction author Donald Saxman.
Read the whole series:
Book 1: Strange World
Sure, most people knew about the mysterious doors that allowed travel to parallel universes - even if they thought they were just myth or science fiction or reserved for the elite and powerful. But today the stories become real for a chosen few. Would you open the door?
Book 2: Zone Pioneers
The Half Moon hexagon is only two days old and they've already gone rogue. What's a little horse rustling and Grand Theft Jet Belt when balanced against nuclear war?
Book 3: Unreality Battlelab
The scientists and soldiers at the Unreality Battlelab thought they knew what was going on in Strange World. The Half Moon hexagon is about to set them straight - if they can survive the Roman Coliseum.
Book 4: Battle of Mammoth Cave
Once the Spetsnaz got access to weapons from Strange World, they figured it was only a matter of time until America fell. The Zone Pioneers protect their home realities, but can they beat a whole country?
Book 5: Treasure Ball
Some people play Treasure ball for the prizes. Some play for fame and glory. Some just play for fun. The Half Moon Hex and the Castle Hex play for custody of a Russian atomic bomb and the very future of the Strange World.
And coming in 2012... Strange World Book 6: Operation Library card