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Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Intelligent Systems Reference Library Book 84)

Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Intelligent Systems Reference Library Book 84)

Dharmendra Sharma
0/5 ( ratings)
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions

·Smart Gamification and Smart Serious Games.

·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

·Evaluation of Student Knowledge using an e-Learning Framework.

·The iTEC Eduteka.

·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

·Fusion of multimedia and mobile technology in audio guides for Museums and from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.
Language
English
Pages
354
Format
Kindle Edition
Release
February 11, 2015

Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Intelligent Systems Reference Library Book 84)

Dharmendra Sharma
0/5 ( ratings)
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions

·Smart Gamification and Smart Serious Games.

·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

·Evaluation of Student Knowledge using an e-Learning Framework.

·The iTEC Eduteka.

·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

·Fusion of multimedia and mobile technology in audio guides for Museums and from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.
Language
English
Pages
354
Format
Kindle Edition
Release
February 11, 2015

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