The history of computer and videogames in detailed chapters, tables and over 700 exclusive photos. Printed in color throughout, Game Machines 1972-2012 is the reference book for every gamer and anyone interested in the history of computer entertainment. Following the success of the sold-out first edition, this updated and extended volume presents classic videogame consoles, handhelds and home computers along with classic software in all of its pixelated glory. From Atari 2600 to Nintendo 3DS, from Apple II to among the almost 500 gaming systems covered are million-sellers and exotic variants, dream machines and bizarre oddities. Previous international editions of Game Machines have been recognized as ‘a thrilling journey’ , ‘very entertaining’ and ‘recommended reading’ . Now the vastly extended and revised 2nd English-language edition invites you on a voyage through the videogame ages - from ancient 4-bit times to the era of HD graphics and gaming networks.
Language
English
Pages
248
Format
Hardcover
Release
January 01, 2011
ISBN 13
9780987830500
Game Machines 1972-2012 � the encyclopedia of consoles, handhelds and home Computers
The history of computer and videogames in detailed chapters, tables and over 700 exclusive photos. Printed in color throughout, Game Machines 1972-2012 is the reference book for every gamer and anyone interested in the history of computer entertainment. Following the success of the sold-out first edition, this updated and extended volume presents classic videogame consoles, handhelds and home computers along with classic software in all of its pixelated glory. From Atari 2600 to Nintendo 3DS, from Apple II to among the almost 500 gaming systems covered are million-sellers and exotic variants, dream machines and bizarre oddities. Previous international editions of Game Machines have been recognized as ‘a thrilling journey’ , ‘very entertaining’ and ‘recommended reading’ . Now the vastly extended and revised 2nd English-language edition invites you on a voyage through the videogame ages - from ancient 4-bit times to the era of HD graphics and gaming networks.