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Seeing as this is set in the DUNGEONS AND DRAGONS universe, the world-building is fantastic. The story is also pretty solid, though the main characters aren't developed very well. Perhaps that will come later. But what really brings the book down are all the failed attempts at witty banter. Jim Zub may be a decent writer, but he's no Joss Whedon.
Feels like a D&D encounter with your friends that someone turned into a comic, which isn't a bad thing. The only bad thing really was the art. It's horrible. I couldn't tell what was going on in half the battle scenes, between the crummy art and poor coloring. I did like that the book was published in an oversize, squared off format that actually looked like a role-playing book. The back half of the book does have all the character sheets, scenarios, maps, etc. that one would need to play a Path...
A brief respiteI recently finished a book that was not so good in parts and needed a bit of a break before deciding on the next book. I've had this comic hanging out on my Kindle for several months, so I decided to give it a go.First, I read comics only occasionally and usually they are of the superhero variety (Justice League, He-Man) . I read a lot of fantasy and have played a few RPG's (Fable, Dragon Age, Ultima Online) but never anything like D&D. So, I am not really familiar with the world
This was an solid volume that captured the feel of a low-level roleplaying game adventure well. The adventurers deal with fairly realistic threats, and have interesting backstories and individual personalities, and come together in a somewhat organic way and take on a satisfying adventure here. The story doesn't reinvent the wheel, but it is a good fit for the brand, and has some interesting hooks that you might not expect. The art, though, leaves something to be desired at time, and is often ha...
I guess this comic series was created to promote a tabletop RPG that was a lot (I mean A LOT) like D&D but at the same time wasn’t D&D? Fair enough, and I enjoyed the blood ‘n’ guts melees and snarky relationship building between members of the Party (or in Pathfinder is it called a Group? Squad? Crew?), it tickled my nostalgia for the original Final Fantasy and simpler times but ultimately nothing too amazing. I doubt I’ll continue the series right away unless I can be persuaded it gets better
I enjoyed this more than I thought I would (or should). It's fantasy at its least original but I had fun reading it. Sometimes clichés feel warm and comfortable.On top of this, each issue has a short section of location overviews, monster statblocks, plot hooks, maps, and encounters for the Pathfinder Roleplaying Game. These were honestly really well done. While I don't play Pathfinder, I can see myself using some of the ideas for my D&D games.
Actuall really liked this .. Great characters, interesting story.. Sometimes the artwork feels a bit rushed, tóo much... But in this case it works surprisingly well.
Jim Zub’s insightful and pellucid allegory of the inherent dangers of a stratified class structure in an autocratic society is a searing commentary on the need for…No, no—wait a second. I think I got this confused with a different story. Let me...yeah, yeah—I did. Sorry about that. Let me try this again.Jim Zub’s story about a bunch of adventurers bashing goblins in and about the head is fun. Groundbreaking or brilliantly crafted? No. Still, if you’re looking for a diverting hack-and-slash yarn
An enjoyable fantasy / adventure story which brings together a great band of characters each well developed with a unique subset of abilities and detailed backstory set among an interesting fantastical setting which is complimented by moody art. Having not been familiar with the RPG previously I found the story worked perfectly well in it's own right. Glad I tried this. 5/5 stars.
I'm really surprised by how much I enjoyed this. It is pretty funny to see the iconics in action, especially after a few thousand PFS sessions of watching them suck. There are a few really neat character moments for each one--Valeros grabbing that guy's fist in the first book, for instance--that really just make the whole thing. The plot lines are a little derivative of every other damn thing published about Varisia, but that's okay.From a gender perspective, there are some issues. On the one ha...
It was an interesting comic, although a little linear and jumping several points that made the antagonists in the original adventure "Rise of the Runelord" nuanced and enjoyable, letting them decay into cannon fodder for the protagonist. But what baffled me a little was the very different art in the rules and encounters in the last pages of the issues with what was shown in the comic. For example, Giants are literally not that big in Pathfinder. A normal hill giant is 14 to 20 feet (4 to 6 meter...
A standard fantasy roleplaying campaign condensed into comic form, with the motley band getting together to bash some goblin skulls. The art runs the gamut from serviceable to slapdash, and the story's full of tropes and could only be considered original if you've never played an RPG before. Nevertheless, for someone who likes the Pathfinder universe and wants to know more about the iconics like Valeros, Seoni and Ezren who represent each character class, this is worth a peep. Also, there's supp...
I can't believe they published a series of comics with artwork this bad. It's not just terrible art, though. The art gets in the way of understanding what's happening in the panel. There were so many times I said to myself, "What is happening here?" "What is that thing?" "Which character is that, and what did she do to that monster?" So bad.(Oddly enough, there was a small 8-page story at the end that used a different artist, and that art was great! If the whole book had been drawn by that artis...