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The Black Box

The Black Box

Thomas Wylde
0/5 ( ratings)
Ray Bronson was only following orders.

In his world, just about everything is free , but if you want a place to put all that stuff DOWN, you better have a job—and keep it. That means following orders, no matter where they lead.

This time they lead to the Dungeon, the security section in the basement of Replicator Technology , where Special Ops weasel Eddie Kell has some poor guy proned-out on the floor with a leather hood over his head. Bronson's job is to escort the hooded man to the teleporter lab, where the fellow is made to stand in for a lab rat, testing a machine not quite ready for prime time.

It promptly turns the man into a steaming pile of bloody muck.

A week later it's Ray Bronson's turn to stand in the transmitter booth, but this time things go a little better. After the successful test, ArTek's Chief of Security transforms the teleporter booth into five heavily copy-protected metal cylinders, which he will distribute to key personnel in the company.



Later that night, the teleporter lab is mysteriously blown up, along with nearly every replicator tech on the payroll. No one even knows who called them in there.

By then, Ray Bronson had already been tortured and killed by the super suspicious Eddie Kell, Bronson's body scanned-out through a trash repper. Now he's back, 'ported into the closet replicator of company tech Jane Ashby. Quite a shock to the young woman.

They're given access to the output of a spy camera set up in an ArTek conference room. Seems the ruthless company plans to use the new teleporter to destroy the world-wide replicator system and substitute some sort of pay-as-you-go code receiver. It'll be the end of the world as everybody knows it.

Worse, millions of people directly dependent on the replicator—passengers in r-fueled flying cars, space-colony inhabitants in need of air, and so forth—will be sacrificed in the process. The good folks at ArTek figure it's too much trouble to provide special treatment. Besides, if there are exceptions to the catastrophe, it makes it real hard to claim the destruction of the replicator system was purely accidental.

Bronson and Ashby start off to collect the five teleporter sculptures and beat ArTek to the new machine, with which they hope to immunize the system from ArTek's murderous plan, now and forever. They keep getting, then losing the metal prizes. Jane remains crazily determined. Ray is starting to regret he ever started this stupid project.

Their path leads from ArTek headquarters in El Paso, Texas, through the Civic Dome of Beverly Hills, California , to Tharsis Prime and the Pluto-Charon system, jumping-off point for the never-to-return Outships.

ArTek is right behind them the whole way, and not everybody is going to get out of this deal alive. It's all headed toward a devastating revelation that will change everything.

science-fiction adventure, 95K words
Language
English
Format
Kindle Edition
Publisher
Thomas Wylde
Release
June 12, 2014

The Black Box

Thomas Wylde
0/5 ( ratings)
Ray Bronson was only following orders.

In his world, just about everything is free , but if you want a place to put all that stuff DOWN, you better have a job—and keep it. That means following orders, no matter where they lead.

This time they lead to the Dungeon, the security section in the basement of Replicator Technology , where Special Ops weasel Eddie Kell has some poor guy proned-out on the floor with a leather hood over his head. Bronson's job is to escort the hooded man to the teleporter lab, where the fellow is made to stand in for a lab rat, testing a machine not quite ready for prime time.

It promptly turns the man into a steaming pile of bloody muck.

A week later it's Ray Bronson's turn to stand in the transmitter booth, but this time things go a little better. After the successful test, ArTek's Chief of Security transforms the teleporter booth into five heavily copy-protected metal cylinders, which he will distribute to key personnel in the company.



Later that night, the teleporter lab is mysteriously blown up, along with nearly every replicator tech on the payroll. No one even knows who called them in there.

By then, Ray Bronson had already been tortured and killed by the super suspicious Eddie Kell, Bronson's body scanned-out through a trash repper. Now he's back, 'ported into the closet replicator of company tech Jane Ashby. Quite a shock to the young woman.

They're given access to the output of a spy camera set up in an ArTek conference room. Seems the ruthless company plans to use the new teleporter to destroy the world-wide replicator system and substitute some sort of pay-as-you-go code receiver. It'll be the end of the world as everybody knows it.

Worse, millions of people directly dependent on the replicator—passengers in r-fueled flying cars, space-colony inhabitants in need of air, and so forth—will be sacrificed in the process. The good folks at ArTek figure it's too much trouble to provide special treatment. Besides, if there are exceptions to the catastrophe, it makes it real hard to claim the destruction of the replicator system was purely accidental.

Bronson and Ashby start off to collect the five teleporter sculptures and beat ArTek to the new machine, with which they hope to immunize the system from ArTek's murderous plan, now and forever. They keep getting, then losing the metal prizes. Jane remains crazily determined. Ray is starting to regret he ever started this stupid project.

Their path leads from ArTek headquarters in El Paso, Texas, through the Civic Dome of Beverly Hills, California , to Tharsis Prime and the Pluto-Charon system, jumping-off point for the never-to-return Outships.

ArTek is right behind them the whole way, and not everybody is going to get out of this deal alive. It's all headed toward a devastating revelation that will change everything.

science-fiction adventure, 95K words
Language
English
Format
Kindle Edition
Publisher
Thomas Wylde
Release
June 12, 2014

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