Three weeks after The Sowing.
Four High Council members to track down and neutralize.
The highest of fives for keeping things together…so far.
Still reeling from all she’s learned about her world—and herself—Syxx is determined not to back down from the daunting task she faces. Navigating the strange politics of her new world keeps Syxx almost as busy as the dangerous missions The Resistance run in the name of freedom—and peace.
When an attack hits close to home, Syxx and Draven must forge new allies and reach out to uneasy ones. Some may not share the same goals, but it’s the ones trying to kill her she’s got to focus on.
Old friends and new enemies keep Syxx on her toes, which suits her fine—all deadly missions and no play makes Syxx a dull girl.
Three weeks after The Sowing.
Four High Council members to track down and neutralize.
The highest of fives for keeping things together…so far.
Still reeling from all she’s learned about her world—and herself—Syxx is determined not to back down from the daunting task she faces. Navigating the strange politics of her new world keeps Syxx almost as busy as the dangerous missions The Resistance run in the name of freedom—and peace.
When an attack hits close to home, Syxx and Draven must forge new allies and reach out to uneasy ones. Some may not share the same goals, but it’s the ones trying to kill her she’s got to focus on.
Old friends and new enemies keep Syxx on her toes, which suits her fine—all deadly missions and no play makes Syxx a dull girl.