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Another great volume for the. Teenage Mutant Ninja Turtles. Things have certainly changed for the Ninja Turtles. Shredder is dead, Krang has been sent back to Dimension X and Donatello once thought to be dead is now back in the land of the living. This book is split into two parts. The first half of this volume sees the turtles returning to the Technodrome to set the Utroms free. They soon discover the existence of another mutant name Leatherhead. Leatherhead is a mutant alligator and appears fr...
Mateus Santolouco for the 3-part Leatherhead story. The Turtles return to Burnow Island to free the rest of the Ultroms where they meet a new mutant, Leatherhead. I like how his origin was entwined with Turtles in Time. I also liked how this was something of a murder mystery. Great stuff. Then Dave Wachter comes on board as artist for a 2-part story where Kitsune finally makes her move. I'm always surprised at how well this TMNT book is plotted out.
well played indeed
3.5 Stars.Another of the cartoon characters, Leatherhead, makes his appearance in the TMNT comic world. Having been converted by mutagen dumped by 19th century pirates (see TMNT: Turtles in Time), he's been surviving in the Burnow Island area until the recent island upheaval by Krang and the Technodrome. The Turtles head there to oversee the re-population of the island by the surviving Utroms, as the atmosphere there is only suitable for them. Leatherhead ends up turning on them, using his brute...
This volume takes a breather from the larger story as our boys detour to Burnow Island for a fun whodunnit. A bunch of Utroms, freshly revived by Fugitoid, are found murdered in the wreckage of the Technodrome. Who is the culprit? Could it be Fugitoid's new colleague, the super sketchy mutant crocodile, Leatherhead, who shows up out of nowhere with ambiguous motives? Hmm, maybe!Leatherhead is a lot of fun. He looks cool and I love the way he speaks (in what I imagine is the voice of a classicall...
A quick trip back to Burnow Island to check on the remaining Utroms soon turns deadly when a new mutant makes himself known - but is Leatherhead friend, or foe? And then, on their return to New York, the Turtles find betrayal from within as Kitsune and Alopex make their move!Like the previous volume, this is a tale of two halves. Unlike last volume, the art holds up in both halves. We'll start with that - Mateus Santolouco returns for the Leatherhead three parter, with his trademark style and de...
Leatherhead makes his grand appearance! Actually, not sure if this guy is old or new but he's pretty scary here. A calm and collective alligator with a vicious amount of brute strength. But he seems on the side of the turtles as they team up to find out what is happening in the sewer. Meanwhile master splinter has to deal with his first attack on his foot clan. Overall a pretty fun volume. Felt like more of a set up one to show off new villains and plotlines. Nothing blew me away but having the
Wow, a book featuring Krang's cousins and Leatherhead, I am thirty four years old, and I am eating it up. There is so much more to it than that, though. Like the IDW transformers comics, this has a deep mythology that asks you to respect all of the ancillary characters and connected to our favorite toys of the eighties. In one of my last reviews, I said I wanted to know more about Kitsune and Rat King and their immortal family. This trade delivers. 15 trades in, and still going strong
There's a distinct impression of treading water, this late in the series, and the scripts start to tell rather than show, with overfilled speech balloons as characters reiterate the scant plot to each other.
Continues to be good. Lots of characters to play with.
(A-) 82% | Very GoodNotes: Atmospheric, horror-movie tones, bloody bodies, skull and bones, exposition can be dry, but illustrations make it fly.
It is unfortunate that this volume is split into two stories, the first about the titular Leatherhead (4 stars) and the second dealing with Splinter and the Foot Clan (2 stars). I really liked the Leatherhead half. If these two volumes are to be the new standards of the second phase of TMNT, then the side plots like Leatherhead and last volume's Mutanimals story are quickly becoming more interesting and enjoyable than the standstill chessmatch of the gods that is the main story.
Hands down one of the best volumes so far. It's got everything you'd want in a Turtles comic...a little bit of emotion, a lot of action, gorgeous artwork...it wraps up some long standing plot points, pushes forward other plots, throwing back to a past spin-off series, and some interesting new threads. Leatherhead was an intriguing new character who I really think is gonna (eventually) add a cool dynamic. Definitely one of my personal favorites so far just for the way it barrels through all this
I'm slowly getting back into reading this series. Seems like about once a year there's a big sale on ComiXology and I stock up.I can remember just enough of what's going on that things aren't too frustrating. I enjoyed both of the artists in this volume even though their styles were quite different.It's interesting to see the split in the core set of protagonists (even though I'm sure it'll all come back to normal at some point).
This was another weird in-between book of sorts as the first half of the story brings in Leatherhead into the contemporary timeline and the second half has Kitsune springing her big move and April O'Neil saving the day with a surprising bit of White Magic.They've really been hyping up these big mythical beasts of magic that include the likes of Kitsune and strangely enough the Rat King. You know it's going to lead up to the next big story arc (think Technodrome levels), but I'm not entirely sure...