The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, red scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. �I am Azarr Kul, Son of the Dragon!� the warlord bellowed. �Hear me! Tomorrow we march to war!�
Red Hand of Doom is a Dungeons & Dragons adventure designed for characters of levels 6�12. Confronted with the relentless advance of Azurr Kul�s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul�s dreams rain destruction upon the human lands?
For use with these Dungeons & Dragons® core books
Player�s Handbook� Dungeon Master�s Guide� Monster Manual�
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, red scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. �I am Azarr Kul, Son of the Dragon!� the warlord bellowed. �Hear me! Tomorrow we march to war!�
Red Hand of Doom is a Dungeons & Dragons adventure designed for characters of levels 6�12. Confronted with the relentless advance of Azurr Kul�s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul�s dreams rain destruction upon the human lands?
For use with these Dungeons & Dragons® core books
Player�s Handbook� Dungeon Master�s Guide� Monster Manual�