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Gaming gold here. So many rich plot ideas to add social tension to a campaign. Stoddard's ever-fertile imagination combines brilliantly with his perceptive understanding of genre conventions and human nature. Rules are elegant, growing naturally from existing GURPS mechanics. And, like great GURPS worldbooks, there's plenty of value even if you're not interested in the rules.
If all your players want is to kick the door in, this book is wasted. But, if your players want more out of their character's social skills, this book is invaluable.