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Pulp Adventures

Pulp Adventures

Erik A. Dewey
3/5 ( ratings)
Shortly after the turn of the century, came the time of heroic adventures; a time of dames and gangsters; a time of new technologies making anything possible; it was the era of the Pulp Hero!
Pulp Adventures gives you everything you need to run adventures in the pulp genre. From GM guidelines on the nature of the era to detailed mechanics about the heroes, to guidelines on how to resolve
dramatic chase scenes.
Here is what you will find inside...
• Three new professions for characters in the pulp world—the Academic, the Technician, and the Noble Savage.
• More than a dozen new training packages.
• Details on how to adjust the RMSS skill system for use in the pulp era.
• Customized uses for background options.
• Guidelines on how to use Weapon Law to provide a fully detailed combat system for the modern world.
• Details on how to use magic in the pulp era.
• Equipment lists for characters in the pulp world.
• A timeline of major events for the pulp era.
• Lists of motion pictures, radio shows, serials, dances, and personages of the era.
Pages
144
Format
Paperback
Publisher
Iron Crown Enterprises
Release
June 28, 1997
ISBN
1558063110
ISBN 13
9781558063112

Pulp Adventures

Erik A. Dewey
3/5 ( ratings)
Shortly after the turn of the century, came the time of heroic adventures; a time of dames and gangsters; a time of new technologies making anything possible; it was the era of the Pulp Hero!
Pulp Adventures gives you everything you need to run adventures in the pulp genre. From GM guidelines on the nature of the era to detailed mechanics about the heroes, to guidelines on how to resolve
dramatic chase scenes.
Here is what you will find inside...
• Three new professions for characters in the pulp world—the Academic, the Technician, and the Noble Savage.
• More than a dozen new training packages.
• Details on how to adjust the RMSS skill system for use in the pulp era.
• Customized uses for background options.
• Guidelines on how to use Weapon Law to provide a fully detailed combat system for the modern world.
• Details on how to use magic in the pulp era.
• Equipment lists for characters in the pulp world.
• A timeline of major events for the pulp era.
• Lists of motion pictures, radio shows, serials, dances, and personages of the era.
Pages
144
Format
Paperback
Publisher
Iron Crown Enterprises
Release
June 28, 1997
ISBN
1558063110
ISBN 13
9781558063112

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