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Speccy Nation Volume 2: The Digital Decade

Speccy Nation Volume 2: The Digital Decade

Dan Whitehead
3.7/5 ( ratings)
The long-awaited follow up to best-selling retro gaming book Speccy Nation!

Join veteran games writer Dan Whitehead on a ten year journey through the dizzying highs and bewildering lows of 1980s pop culture, the cult TV shows, the forgotten cartoons and the blockbuster movies as captured in the bizarre, brilliant and often just terrible tie-in ZX Spectrum games that defined the first ever digital decade.

The 1980s! Nostalgia has made this decade hip again, but for those who were there first time around it was a time of social upheaval, uplifting pop music, bombastic TV, lurid fashion and garish cartoons.

Transformers! Knight Rider! Fighting Fantasy! Top Gun! Geoff Capes! Rambo! Chewits! Grange Hill! Spitting Image! Samantha Fox! Gobots! Danger Mouse! Airwolf! Super Gran! And more!

It was a decade of mass entertainment, of lazy summer holidays, school discos and biking across town on a Saturday morning to spend pocket money on sweets and comics...and maybe a Spectrum game.

Yes, the 1980s was also a decade experienced for the first time through computers, as everything was turned into a game for Britain's children to play along at home.
Language
English
Pages
337
Format
Kindle Edition

Speccy Nation Volume 2: The Digital Decade

Dan Whitehead
3.7/5 ( ratings)
The long-awaited follow up to best-selling retro gaming book Speccy Nation!

Join veteran games writer Dan Whitehead on a ten year journey through the dizzying highs and bewildering lows of 1980s pop culture, the cult TV shows, the forgotten cartoons and the blockbuster movies as captured in the bizarre, brilliant and often just terrible tie-in ZX Spectrum games that defined the first ever digital decade.

The 1980s! Nostalgia has made this decade hip again, but for those who were there first time around it was a time of social upheaval, uplifting pop music, bombastic TV, lurid fashion and garish cartoons.

Transformers! Knight Rider! Fighting Fantasy! Top Gun! Geoff Capes! Rambo! Chewits! Grange Hill! Spitting Image! Samantha Fox! Gobots! Danger Mouse! Airwolf! Super Gran! And more!

It was a decade of mass entertainment, of lazy summer holidays, school discos and biking across town on a Saturday morning to spend pocket money on sweets and comics...and maybe a Spectrum game.

Yes, the 1980s was also a decade experienced for the first time through computers, as everything was turned into a game for Britain's children to play along at home.
Language
English
Pages
337
Format
Kindle Edition

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