A comprehensive and understandable look at discreet's massively popular computer animation system, 3ds max Illuminated is a perfect companion for working animators, students, and teachers alike. 3ds max Illuminated: Foundation is the first step in a complete 3D animation curriculum designed by the masters at Mesmer Animation Labs. Scene files used in the book, additional tutorials, and sample course outlines for instructors are all available online at Mesmer.com. Intensive classroom training for professionals is available at the Mesmer facilities in Washington and California, and people from all around the world use the web-based Mesmer eLearning system to learn more about 3d animation. Complete coverage of:
Basic 3d concepts
How to work with files
User interface issues
How to use transformations
Workflow: Modeling, Animating, Rendering
Surfaces and splines
Modifiers and the modifier stack
Low-polygon modeling
The basics of animation
Keyframing and editing animation curves
Creating an animation cycle
How to create and apply materials
Lights and cameras
Rendering and file output
Deformations: Warps, Morphs, and more
Using links to build hierarchies
Forward and Inverse Kinematics
Track View and Schematic View
Language
English
Pages
267
Format
Unknown Binding
Publisher
Mesmer
Release
January 01, 2002
ISBN
0970753020
ISBN 13
9780970753021
3ds Max Illuminated: Foundation: A Complete Guide to Getting Started with Discreet's 3D Studio Max
A comprehensive and understandable look at discreet's massively popular computer animation system, 3ds max Illuminated is a perfect companion for working animators, students, and teachers alike. 3ds max Illuminated: Foundation is the first step in a complete 3D animation curriculum designed by the masters at Mesmer Animation Labs. Scene files used in the book, additional tutorials, and sample course outlines for instructors are all available online at Mesmer.com. Intensive classroom training for professionals is available at the Mesmer facilities in Washington and California, and people from all around the world use the web-based Mesmer eLearning system to learn more about 3d animation. Complete coverage of:
Basic 3d concepts
How to work with files
User interface issues
How to use transformations
Workflow: Modeling, Animating, Rendering
Surfaces and splines
Modifiers and the modifier stack
Low-polygon modeling
The basics of animation
Keyframing and editing animation curves
Creating an animation cycle
How to create and apply materials
Lights and cameras
Rendering and file output
Deformations: Warps, Morphs, and more
Using links to build hierarchies
Forward and Inverse Kinematics
Track View and Schematic View