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What a fun ride! Loved it. Might even be one of my favorite reads of the year.
(B+) 77% | GoodNotes: A fairly conventional action-adventure, it’s a one-trick pony, popcorn, picture show: a gilded, medieval movie-script.
At just nine issues, this small story is packed with medieval fantasy action and story, but it's also uneven. Some of the chapters are amazingly plotted. Right from the start, the first issue signaled this would be an incredible work, and then the next chapter takes a step backward. Another excellent issue is followed by a sagging middle, some brilliance towards the end, and then a conclusion that is simultaneously satisfying and disappointing. Overall I'd say this is a success: highly entertain...
The art is amazing, the colors are even better, the story is like a chocolate milkshake on a hot summer day. Green Valley is very easy to like. If you're looking for a comic book that will make you think hard, look elsewhere - this is popcorn entertainment at its finest.The Knights of Kelodia, a quartet of immensely competent, overly jokey heroes, find themselves floundering a bit after a big surprising event occurs in the first twenty pages. I was pleasantly thrown by that setup which I won't r...
If you’re in the mood for a Dark Ages-set bromantical romp replete with anachronisms galore (ranging from weapons and armor to slang, and that’s before all the time travel stuff gets going and starts throwing guns and dinosaurs into the mix) and absolutely gorgeous art featuring unbelievable color work, Green Valley is the book for you.It’s more fun to look at than to read (not unlike yours truly), but there are enough entertaining moments that it goes down easily enough. We’ll call it somewhere...
An elite group of knights are hired by villagers being terrorised by a wizard and his dragons. Unoriginal, generic, clichéd? Sounds like a Max Landis comic to me! I’m willing to bet Landis wasn’t able to flog Green Valley as another shitty movie so it went to Image to be made into this comic instead. It reads like a movie storyboard with its broad strokes - think King Arthur and the Knights of the Round Table/The Three Musketeers/The Seven Samurai with some uninspired time-travel chucked in – st...
Maybe just too conventional, too light on the sci-fi intrusion that should be subverting and applying torque to the fantasy narrative, and a lackluster narrative that can be predicted from the blurb and first few panels. Lots of potential to explore things in time, to explore rupture and glitch and future does/does not equal past equations, to look at parallels and to look at what is unique in each era, to give the villain a better motive or character (even the choices for the music he listens t...
This started out really fun...got somewhat generic for a while and then got fun again.There is an interesting revelation that occurs just a little under halfway through the book that changes things up quite a bit. If not for this story twist I don't think I would have liked this book as much as I did.The art and color are what really sold it all for me. If not for the pretty pictures that popped I think I would have dropped this down a star.Still - altogether, all said and done, I enjoyed it wel...
An amusing romp through fantasy, time and a green valley under attack from an alleged wizard and supposed dragons. There are dragons in legend — but do they really exist? Our heroes, a witty band of knights, don't take themselves too seriously, love to tease each other, but, as might be expected, will rise to the occasion.There is a time travel element in this fanciful narrative, and such a plot device usually blares a warning to this reader. However in this graphic novel, time travel is handled...
Four legendary knights go to Green Valley to save them from an evil "magician" and his dragons. Our knights are quite aware that magic and dragons don't really exist. However when they get to Green Valley they meet the "sorcerer", a time traveler from the future. Now they have to defeat this jackass from the future before he kills all of them.This story is OK. What really shines is the art by Giuseppe Camuncoli. He's an extremely talented artist and it's nice to see his art in something other th...
A wonderful self-contained story about love, friendship, loss and grief. Green Valley is a complete story with a beginning, middle and end. In just 9 issues it delivers; comedy, action and more than a few surprises. You can read this in an hour or so, so do it now!
Beautiful Camuncoli art and some good camaraderie with the Knights of Kelodia but as a guy who has studied history the depiction of 5th century Britain just had me grinding my teeth too much to enjoy, plus the secondary characters essentially being scenery (even the villain, though entertaining, was pretty thinly characterized).
shallow and pedantic
A fun tale about a small group of knights facing adversity. There are enough twists and turns to the story I don't want to say much more about it for spoilers. The book is very well put together with faux green leather in an oversized format. The art work was solid and stays the same through the nine issue book.
While I think max landis knocked it out of the park with American Alien, I still really dug his follow up work green valley. This is the story of knights who fight with honor. However, one day they lose almost everything. Then, a boy comes seeking them for help against the evil black magic wizard. So they March on but instead of finding a wizard they find something they could have never imagined. Good: the art and humor is spot on. A wide range of different characters make for a entertaining tri...
Stepping into the creator-owned zone that is Image, Max Landis’s nine-issue series Green Valley tells the adventures of the Knights of Kelodia who are the finest in the land, until one mistake destroys their home and reputation as legends. One year has passed, and the knights are approached by a young man whose village is being terrorized by a wizard who slays his dragons. Despite the initial reluctance of their leader Bertwald, the knights agree to embark on one last adventure as they head to t...
This is a pretty great book, well polished and the art is so beautiful.The concept seems original (as far as I know) but even then, if it was only a plain D&D style book it would've still been quite great.My only qualm about this is that it was too short. Maybe if this gets adapted they can expound on the story a bit more.Great, short read! Give it a go if you can
Admittedly, this was not without its flaws, and I would probably lower the rating a little if I was giving an objective, in-depth analysis. As a reader though, this was fun--like, actually-laugh-while-reading fun. I enjoyed the story from start to finish--along with the bright and engaging artwork--and fun wins bonus points in my book.The book opens with the Knights of Kelodia facing off against a barbarian horde, complete with snappy dialogue and amusing character interactions. In the interest
Amazing!
Green Valley goes down smooth, with a tactfully written script, and some brilliant art from Giuseppe Camuncoli. It's a time travel story, lacking the dramatic twist I was hoping for. We do settle on a solid ending, with comfortable resolutions, even if the characters don't quite resonate strongly enough to levy the impact Landis was going for. This was really pretty solid, with lots of enjoyable golden moments, even if it wasn't the barnburner I was hoping for after ingesting Superman: American