Trainers have an insatiable need for games to use in the workplace. This collection gives them engaging activities based on research by a Harvard-trained psychologist. It helps trainers simulate innovation using the 30 activities contained herein.
Language
English
Pages
277
Format
Paperback
Release
December 01, 1995
ISBN 13
9780070213630
Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity
Trainers have an insatiable need for games to use in the workplace. This collection gives them engaging activities based on research by a Harvard-trained psychologist. It helps trainers simulate innovation using the 30 activities contained herein.