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Basic Premise: A supplement for D&D 3.0 for wilderness-based characters.Much like all of the books of this type, it gives new feats, spells, abilities, and sundry details to add to the game. It's a combination of mostly crunch and a little fluff to make things interesting. The book is useful to players, but not indispensible.
Basic Premise: A supplement for D&D 3.0 for wilderness-based characters.Much like all of the books of this type, it gives new feats, spells, abilities, and sundry details to add to the game. It's a combination of mostly crunch and a little fluff to make things interesting. The book is useful to players, but not indispensible.
Basic Premise: A supplement for D&D 3.0 for wilderness-based characters.Much like all of the books of this type, it gives new feats, spells, abilities, and sundry details to add to the game. It's a combination of mostly crunch and a little fluff to make things interesting. The book is useful to players, but not indispensible.
good book about 3.5 edition dnd, this book is about barbarians, druids & rangers of course!
When 3rd edition came out I was involved in 2 games. One I was a player and in the other I was the DM. I was playing a ranger in the game where I was a player. To me the outstanding feature of 3rd edition was (is) that players and get very powerful very fast. As a ranger I also found that as powerful as I was, the magic characters (wizards and sorcerers) were even more powerful. The book above is one of a set of books that are supposed to help build your character. I had this one for my characte...
When 3rd edition came out I was involved in 2 games. One I was a player and in the other I was the DM. I was playing a ranger in the game where I was a player. To me the outstanding feature of 3rd edition was (is) that players and get very powerful very fast. As a ranger I also found that as powerful as I was, the magic characters (wizards and sorcerers) were even more powerful. The book above is one of a set of books that are supposed to help build your character. I had this one for my characte...
When 3rd edition came out I was involved in 2 games. One I was a player and in the other I was the DM. I was playing a ranger in the game where I was a player. To me the outstanding feature of 3rd edition was (is) that players and get very powerful very fast. As a ranger I also found that as powerful as I was, the magic characters (wizards and sorcerers) were even more powerful. The book above is one of a set of books that are supposed to help build your character. I had this one for my characte...
When 3rd edition came out I was involved in 2 games. One I was a player and in the other I was the DM. I was playing a ranger in the game where I was a player. To me the outstanding feature of 3rd edition was (is) that players and get very powerful very fast. As a ranger I also found that as powerful as I was, the magic characters (wizards and sorcerers) were even more powerful. The book above is one of a set of books that are supposed to help build your character. I had this one for my characte...
When 3rd edition came out I was involved in 2 games. One I was a player and in the other I was the DM. I was playing a ranger in the game where I was a player. To me the outstanding feature of 3rd edition was (is) that players and get very powerful very fast. As a ranger I also found that as powerful as I was, the magic characters (wizards and sorcerers) were even more powerful. The book above is one of a set of books that are supposed to help build your character. I had this one for my characte...
When 3rd edition came out I was involved in 2 games. One I was a player and in the other I was the DM. I was playing a ranger in the game where I was a player. To me the outstanding feature of 3rd edition was (is) that players and get very powerful very fast. As a ranger I also found that as powerful as I was, the magic characters (wizards and sorcerers) were even more powerful. The book above is one of a set of books that are supposed to help build your character. I had this one for my characte...
When 3rd edition came out I was involved in 2 games. One I was a player and in the other I was the DM. I was playing a ranger in the game where I was a player. To me the outstanding feature of 3rd edition was (is) that players and get very powerful very fast. As a ranger I also found that as powerful as I was, the magic characters (wizards and sorcerers) were even more powerful. The book above is one of a set of books that are supposed to help build your character. I had this one for my characte...
When 3rd edition came out I was involved in 2 games. One I was a player and in the other I was the DM. I was playing a ranger in the game where I was a player. To me the outstanding feature of 3rd edition was (is) that players and get very powerful very fast. As a ranger I also found that as powerful as I was, the magic characters (wizards and sorcerers) were even more powerful. The book above is one of a set of books that are supposed to help build your character. I had this one for my characte...
When 3rd edition came out I was involved in 2 games. One I was a player and in the other I was the DM. I was playing a ranger in the game where I was a player. To me the outstanding feature of 3rd edition was (is) that players and get very powerful very fast. As a ranger I also found that as powerful as I was, the magic characters (wizards and sorcerers) were even more powerful. The book above is one of a set of books that are supposed to help build your character. I had this one for my characte...
All the bad ideas of 3rd Edition in one place, uninteresting options, over-powered abilities, and strange weapons and rules. The "how to" manual to creating the perfect amoral and uninteresting ranger. But hey, the hero doesn't get the treasure first.
Masters of the Wild is the last of a series of 3rd Edition D&D books focussing on the various character classes, this time featuring the barbarian, druid and ranger classes. Like the other books in the series (Sword and Fist, Defenders of the Faith, Tome and Blood, and Song and Silence) it is moderately useful, but probably not worth its asking price.The first chapter is a general discussion on the three classes - suitable races, interaction with other classes, advice on class specific abilities...
The last book in the series, but also the best. Thrills the imagination without even playing the game. My favorite is the Oozemaster--way to think outside the box--now if we can just get Minecraft to follow suit!This volume typifies the player bloat complaints of V3.5, but it never bothered me. Keep what you like and chuck the rest, is always good DM advice.The art is below average, almost laughable, in a classic way. The ideas hold value beyond the edition, making this a worthy DM's reference.
The last book in the series, but also the best. Thrills the imagination without even playing the game. My favorite is the Oozemaster--way to think outside the box--now if we can just get Minecraft to follow suit!This volume typifies the player bloat complaints of V3.5, but it never bothered me. Keep what you like and chuck the rest, is always good DM advice.The art is below average, almost laughable, in a classic way. The ideas hold value beyond the edition, making this a worthy DM's reference.
The last book in the series, but also the best. Thrills the imagination without even playing the game. My favorite is the Oozemaster--way to think outside the box--now if we can just get Minecraft to follow suit!This volume typifies the player bloat complaints of V3.5, but it never bothered me. Keep what you like and chuck the rest, is always good DM advice.The art is below average, almost laughable, in a classic way. The ideas hold value beyond the edition, making this a worthy DM's reference.
The last book in the series, but also the best. Thrills the imagination without even playing the game. My favorite is the Oozemaster--way to think outside the box--now if we can just get Minecraft to follow suit!This volume typifies the player bloat complaints of V3.5, but it never bothered me. Keep what you like and chuck the rest, is always good DM advice.The art is below average, almost laughable, in a classic way. The ideas hold value beyond the edition, making this a worthy DM's reference.
The last book in the series, but also the best. Thrills the imagination without even playing the game. My favorite is the Oozemaster--way to think outside the box--now if we can just get Minecraft to follow suit!This volume typifies the player bloat complaints of V3.5, but it never bothered me. Keep what you like and chuck the rest, is always good DM advice.The art is below average, almost laughable, in a classic way. The ideas hold value beyond the edition, making this a worthy DM's reference.