Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:
New feats, spells, and magic items.
New prestige classes, including the dragon disciple, fatespinner, and pale master.
Information about special organizations such as the Broken Wands and the Arcane Order.
Maps of a mages' guildhall and a home that a sorcerer and a wizard share.
Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
Language
English
Pages
96
Format
Paperback
Publisher
Wizards of the Coast
Release
July 01, 2001
ISBN
0786918454
ISBN 13
9780786918454
Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:
New feats, spells, and magic items.
New prestige classes, including the dragon disciple, fatespinner, and pale master.
Information about special organizations such as the Broken Wands and the Arcane Order.
Maps of a mages' guildhall and a home that a sorcerer and a wizard share.
Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.