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Who Can Crack the Leonardo Da Vinci Code? (Museum of Adventures, #1)

Who Can Crack the Leonardo Da Vinci Code? (Museum of Adventures, #1)

Thomas C. Brezina
0/5 ( ratings)
This exciting interactive book by a renowned children's book author takes readers on a mystery-solving adventure that ties together fact finding, artistic research, and the fabulous world of Leonardo da Vinci's art works. When readers of this fascinating children's book are presented with an admission ticket to the Museum of Adventure, an exhibit on Leonardo da Vinci turns into a rollicking adventure through history and art. Hot in pursuit of two suspicious visitors who have stolen an important document, readers, led by the dog Pablo that lives in the museum, enter the door of a Magic Room and find themselves in the studio of the master himself. Armed with a notebook written in code, readers must solve a variety of riddles, hidden inside the artist's paintings, which will lead them to the ancient stone depository - and ultimately to the secret that will save the museum from closing forever. Illustrated and designed with the curious eyes of young readers in mind, the "Museum of Adventures" is a magical place where "Mona Lisa" smiles and waves; Leonardo's inventions come to life; and a friendly dog leads youthful sleuths through an interactive, educational journey that will leave an indelible impression for years to come.
Language
English
Pages
112
Format
Paperback
Release
October 01, 2004
ISBN 13
9783791333229

Who Can Crack the Leonardo Da Vinci Code? (Museum of Adventures, #1)

Thomas C. Brezina
0/5 ( ratings)
This exciting interactive book by a renowned children's book author takes readers on a mystery-solving adventure that ties together fact finding, artistic research, and the fabulous world of Leonardo da Vinci's art works. When readers of this fascinating children's book are presented with an admission ticket to the Museum of Adventure, an exhibit on Leonardo da Vinci turns into a rollicking adventure through history and art. Hot in pursuit of two suspicious visitors who have stolen an important document, readers, led by the dog Pablo that lives in the museum, enter the door of a Magic Room and find themselves in the studio of the master himself. Armed with a notebook written in code, readers must solve a variety of riddles, hidden inside the artist's paintings, which will lead them to the ancient stone depository - and ultimately to the secret that will save the museum from closing forever. Illustrated and designed with the curious eyes of young readers in mind, the "Museum of Adventures" is a magical place where "Mona Lisa" smiles and waves; Leonardo's inventions come to life; and a friendly dog leads youthful sleuths through an interactive, educational journey that will leave an indelible impression for years to come.
Language
English
Pages
112
Format
Paperback
Release
October 01, 2004
ISBN 13
9783791333229

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