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Basic Plot: Someone has been killing the rangers of Fort Rannick, and the PCs are on the trail of who could be behind it.Book #3 of 6 in the "Rise of the Runelords" adventure path written for D&D 3.5 rules, set in the Pathfinder world.There's a lot of disturbing material here, and if the foreword is to be believed, it got edited down for content. If you like horror roleplaying, there's a lot of very fertile ground here for scaring the bejeebers out of your players, or at least disturbing them a
Such a wonderfully disgusting adventure. Its The Hills Have Eyes, Pathfinder edition, and oh my this trek across Varisia is filled to the brim with murderous hillbilly ogre brother-sons and truly insidious traps where you can just see the fingers and toes flying. Part 3 of the Rise Of The Runelords adventure path is where things inevitably get more combat-focused, as they typically do here and going forward with Pathfinder / D&D printed campaigns due to the power creep of the party leveling. Whi...
Another good chapter in the adventure sequence. The heroes end up going into the woods in a rural area and fighting ogres. I guess this gets them ready for part 4 where the gians show up, but I think that is going to be a mess.The adventure was good and it allowed me for some side adventures too, my group seems to like them a lot. The small town of Turtleback Ferry provided me with some fertile ground to create some NPCs that they will be using now theat they are the keepers of the Keep at Fort