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AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++

AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++

Mark Watson
3/5 ( ratings)
Are you becoming bored with VR characters who always do the expected? Want to interact with interesting, intelligent virtual opponents who think, learn, and always offer new challenges? Now this book/CD supplies you with everything you need to create these kinds of entities. As he walks you through the development of a game, Mark Watson shows you how to inhabit it with characters who, like mini-intelligent systems, solve problems, analyze situations, make decisions, second guess you... and even cheat! The key to imbuing your characters with intelligence is a complete C++ VR Agent Toolkit that uses neural networks, genetic algorithms, rule-based programming, and plan management. Mark Watson carefully explains the design of the C++ library for the toolkit and, more importantly, provides a wealth of guidelines, tips, and expert advice on how to use the software tools contained in the toolkit for developing your own games.
Language
English
Pages
309
Format
Paperback
Publisher
Wiley
Release
January 25, 1996
ISBN
0471127086
ISBN 13
9780471127086

AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++

Mark Watson
3/5 ( ratings)
Are you becoming bored with VR characters who always do the expected? Want to interact with interesting, intelligent virtual opponents who think, learn, and always offer new challenges? Now this book/CD supplies you with everything you need to create these kinds of entities. As he walks you through the development of a game, Mark Watson shows you how to inhabit it with characters who, like mini-intelligent systems, solve problems, analyze situations, make decisions, second guess you... and even cheat! The key to imbuing your characters with intelligence is a complete C++ VR Agent Toolkit that uses neural networks, genetic algorithms, rule-based programming, and plan management. Mark Watson carefully explains the design of the C++ library for the toolkit and, more importantly, provides a wealth of guidelines, tips, and expert advice on how to use the software tools contained in the toolkit for developing your own games.
Language
English
Pages
309
Format
Paperback
Publisher
Wiley
Release
January 25, 1996
ISBN
0471127086
ISBN 13
9780471127086

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