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Beyond Role and Play: Tools, Toys and Theory for Harnessing the Imagination

Beyond Role and Play: Tools, Toys and Theory for Harnessing the Imagination

Gabriel Widing
4/5 ( ratings)
Beyond Role and Play - tools, toys, and theory for harnessing the imagination is a collection of articles by researchers and role-playing game enthusiasts from seven countries. This book offers practical tools, analytical viewpoints, inspirational game reviews and fresh methodological ideas for all who take role-playing seriously. The book covers both tapletop and live-action role-playing as an artform, a political tool, an educational method and as great entertainment.

Tge THEORY section consists of articles that are mostly of interest to researchers, PRACTICE includes tried and true tools for both game designers and players. GAMES holds descriptive reviews of completed projects and analyses a number of Nordic larps, and finally OPENINGS provokes with radical new ideas that are of equal interest to both researchers and game masters.

”[E]xtra effort must be taken to underline the significance of larp and role-playing - as art, as popular culture, as something that not only the small core group of the initiated, but a much wider audience can learn and profit from. This is an important book, indeed.”
Frans Mäyrä, in his foreword
Language
English
Pages
303
Format
Paperback
Publisher
Ropecon ry
Release
May 06, 2022
ISBN
9529168438
ISBN 13
9529168438

Beyond Role and Play: Tools, Toys and Theory for Harnessing the Imagination

Gabriel Widing
4/5 ( ratings)
Beyond Role and Play - tools, toys, and theory for harnessing the imagination is a collection of articles by researchers and role-playing game enthusiasts from seven countries. This book offers practical tools, analytical viewpoints, inspirational game reviews and fresh methodological ideas for all who take role-playing seriously. The book covers both tapletop and live-action role-playing as an artform, a political tool, an educational method and as great entertainment.

Tge THEORY section consists of articles that are mostly of interest to researchers, PRACTICE includes tried and true tools for both game designers and players. GAMES holds descriptive reviews of completed projects and analyses a number of Nordic larps, and finally OPENINGS provokes with radical new ideas that are of equal interest to both researchers and game masters.

”[E]xtra effort must be taken to underline the significance of larp and role-playing - as art, as popular culture, as something that not only the small core group of the initiated, but a much wider audience can learn and profit from. This is an important book, indeed.”
Frans Mäyrä, in his foreword
Language
English
Pages
303
Format
Paperback
Publisher
Ropecon ry
Release
May 06, 2022
ISBN
9529168438
ISBN 13
9529168438

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