The Nordic larp, or live-action roleplaying scene started back in the 80’s, but is generally considered to have started to come into its own around 1994. In larp, you usually portray a character in the same way you might in a stage play, physically acting out whatever you wish to do. Unlike a stage play, there is no script and no audience, just the setting, props, and a few details everyone has agreed on — names, relationships, and the like. Together, you and the other players explore the story you choose to tell together. Unlike more traditional “tabletop” roleplaying, you act out your role physically, doing whatever your character would do, with appropriate substitutes like latex foam boffer swords for real weapons so no one gets physically hurt.
Since 1994, the community has moved from being centered around fantasy and vampire games to addressing a wide variety of subject matter in almost every genre imaginable, from hard SF through film noir mystery, romance, what one would call modern literary fiction , and beyond. Our games have come alive as a truly collective art form, one that lets us share experiences and explore lives far beyond our own while introspecting on our deepest desires and most well-established social scripts.
The Nordic larp community differs from larp culture in other places. It spends more time telling stories that emphasize naturalistic emotion, it emphasizes collective, rather than competitive storytelling, and it takes its stories fairly seriously much of the time — far too seriously if you ask some other folks who larp in the Nordic countries. And yes, that’s right, there are other kinds of larps played in Scandinavia; the Nordic larp com-
munity is a specific and by now reasonably well-defined subset.
Every year since 1996, the community has organized a conference called, variously, Knutpunkt, Knudepunkt, Knutepunkt, or Solmukohta, when it’s held in Sweden, Denmark, Norway, or Finland, respectively — the name means something close to “Nodal Point”. Here, we come together for a few days to talk about larps past, to analyze how our medium works, to share techniques for writing and playing games, to play, to plan future games, and, along the way, to meet old friends and make new ones
Every year at Knutpunkt, starting in 2001, one or more books has been published; we’re up to eighteen now, or twenty after this year, plus several volumes published outside the conference structure and various zines, magazines, and pamphlets. At this point, this represents a mountain of material for someone new to the scene to catch up on, and the discourse of Nordic larp is bound up in all of these essays and the games they discuss.
The goal of this book is to make it easier for people to get up to speed within the Nordic larp discourse, whether or not they’ve ever played a larp, Nordic or otherwise. This book is a set of reprints of influential pieces from Knutpunkt books past.
The Nordic larp, or live-action roleplaying scene started back in the 80’s, but is generally considered to have started to come into its own around 1994. In larp, you usually portray a character in the same way you might in a stage play, physically acting out whatever you wish to do. Unlike a stage play, there is no script and no audience, just the setting, props, and a few details everyone has agreed on — names, relationships, and the like. Together, you and the other players explore the story you choose to tell together. Unlike more traditional “tabletop” roleplaying, you act out your role physically, doing whatever your character would do, with appropriate substitutes like latex foam boffer swords for real weapons so no one gets physically hurt.
Since 1994, the community has moved from being centered around fantasy and vampire games to addressing a wide variety of subject matter in almost every genre imaginable, from hard SF through film noir mystery, romance, what one would call modern literary fiction , and beyond. Our games have come alive as a truly collective art form, one that lets us share experiences and explore lives far beyond our own while introspecting on our deepest desires and most well-established social scripts.
The Nordic larp community differs from larp culture in other places. It spends more time telling stories that emphasize naturalistic emotion, it emphasizes collective, rather than competitive storytelling, and it takes its stories fairly seriously much of the time — far too seriously if you ask some other folks who larp in the Nordic countries. And yes, that’s right, there are other kinds of larps played in Scandinavia; the Nordic larp com-
munity is a specific and by now reasonably well-defined subset.
Every year since 1996, the community has organized a conference called, variously, Knutpunkt, Knudepunkt, Knutepunkt, or Solmukohta, when it’s held in Sweden, Denmark, Norway, or Finland, respectively — the name means something close to “Nodal Point”. Here, we come together for a few days to talk about larps past, to analyze how our medium works, to share techniques for writing and playing games, to play, to plan future games, and, along the way, to meet old friends and make new ones
Every year at Knutpunkt, starting in 2001, one or more books has been published; we’re up to eighteen now, or twenty after this year, plus several volumes published outside the conference structure and various zines, magazines, and pamphlets. At this point, this represents a mountain of material for someone new to the scene to catch up on, and the discourse of Nordic larp is bound up in all of these essays and the games they discuss.
The goal of this book is to make it easier for people to get up to speed within the Nordic larp discourse, whether or not they’ve ever played a larp, Nordic or otherwise. This book is a set of reprints of influential pieces from Knutpunkt books past.