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Zone Pioneers (Strange World)

Zone Pioneers (Strange World)

Vincent Zahnle
0/5 ( ratings)
Sure, most people knew about the mysterious doors that allowed travel to parallel universes - even if they thought they were just myth or science fiction or reserved for the elite and powerful.

What could go wrong if you just opened a door?

Amanda Harp had never planned anything more complicated than a cheer. Now she was planning a way to stop a nuclear war.

Constance Carter was one of the good guys, right? Maybe even a superhero. Then why was she committing grand theft jet belt?

Eric Marsh didn't have any friends... Not even anyone in town is own age. Now he had five instant friends. If only he didn't also seem to have six instant enemies.

Anton Wulf was a loner, a rebel, and loved nothing more than a quiet afternoon of reading. How did he end up as leader of a runaway Zone Pioneer hexagon?

Talks-to-Self thought he was doing just fine. He was learning about books, and listening to music, and even finding a way to deal with talking animals. Why did he have to learn to ride a horse too?

Rose the teen-aged sea scorpion was supposed to be thoughtful and methodical. That was hard as she rolled down the side of Meteor Crater fighting a giant.

All six were invited to join the Zone Pioneers in a life of danger and adventure. Then the trouble really began.

Zone Pioneers is the second in a series of heavily illustrated, reasonably-priced original science fiction novels by respected non-fiction author Donald Saxman.

Read the whole series:

Book 1: Strange World
Sure, most people knew about the mysterious doors that allowed travel to parallel universes - even if they thought they were just myth or science fiction or reserved for the elite and powerful. But today the stories become real for a chosen few. Would you open the door?

Book 2: Zone Pioneers
The Half Moon hexagon is only two days old and they've already gone rogue. What's a little horse rustling and Grand Theft Jet Belt when balanced against nuclear war?

Book 3: Unreality Battlelab
The scientists and soldiers at the Unreality Battlelab thought they knew what was going on in Strange World. The Half Moon hexagon is about to set them straight - if they can survive the Roman Coliseum.

Book 4: Battle of Mammoth Cave
Once the Spetsnaz got access to weapons from Strange World, they figured it was only a matter of time until America fell. The Zone Pioneers protect their home realities, but can they beat a whole country?

Book 5: Treasure Ball
Some people play Treasure ball for the prizes. Some play for fame and glory. Some just play for fun. The Half Moon Hex and the Castle Hex play for custody of a Russian atomic bomb and the very future of the Strange World.
Language
English
Pages
157
Format
Kindle Edition
Release
November 15, 2011

Zone Pioneers (Strange World)

Vincent Zahnle
0/5 ( ratings)
Sure, most people knew about the mysterious doors that allowed travel to parallel universes - even if they thought they were just myth or science fiction or reserved for the elite and powerful.

What could go wrong if you just opened a door?

Amanda Harp had never planned anything more complicated than a cheer. Now she was planning a way to stop a nuclear war.

Constance Carter was one of the good guys, right? Maybe even a superhero. Then why was she committing grand theft jet belt?

Eric Marsh didn't have any friends... Not even anyone in town is own age. Now he had five instant friends. If only he didn't also seem to have six instant enemies.

Anton Wulf was a loner, a rebel, and loved nothing more than a quiet afternoon of reading. How did he end up as leader of a runaway Zone Pioneer hexagon?

Talks-to-Self thought he was doing just fine. He was learning about books, and listening to music, and even finding a way to deal with talking animals. Why did he have to learn to ride a horse too?

Rose the teen-aged sea scorpion was supposed to be thoughtful and methodical. That was hard as she rolled down the side of Meteor Crater fighting a giant.

All six were invited to join the Zone Pioneers in a life of danger and adventure. Then the trouble really began.

Zone Pioneers is the second in a series of heavily illustrated, reasonably-priced original science fiction novels by respected non-fiction author Donald Saxman.

Read the whole series:

Book 1: Strange World
Sure, most people knew about the mysterious doors that allowed travel to parallel universes - even if they thought they were just myth or science fiction or reserved for the elite and powerful. But today the stories become real for a chosen few. Would you open the door?

Book 2: Zone Pioneers
The Half Moon hexagon is only two days old and they've already gone rogue. What's a little horse rustling and Grand Theft Jet Belt when balanced against nuclear war?

Book 3: Unreality Battlelab
The scientists and soldiers at the Unreality Battlelab thought they knew what was going on in Strange World. The Half Moon hexagon is about to set them straight - if they can survive the Roman Coliseum.

Book 4: Battle of Mammoth Cave
Once the Spetsnaz got access to weapons from Strange World, they figured it was only a matter of time until America fell. The Zone Pioneers protect their home realities, but can they beat a whole country?

Book 5: Treasure Ball
Some people play Treasure ball for the prizes. Some play for fame and glory. Some just play for fun. The Half Moon Hex and the Castle Hex play for custody of a Russian atomic bomb and the very future of the Strange World.
Language
English
Pages
157
Format
Kindle Edition
Release
November 15, 2011

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