The year is 2099, and Earth is under siege from megacorporations, shadowy terrorist groups and those who seek to “save” mankind from its own mechanical sins.
The corporations control almost every aspect of daily life: the power grid, the food and water supply, fashion trends, music, pop culture and — most importantly — the Net. In 2099 many organizations have learned that information is the last true weapon. It has become one of the most valuable commodities in the world. And everyone from the badlands to the cities wants to control it and use it to their own ends. In a world where all your movements can be tracked, will you align with those who seek to keep you oppressed but safe, or fight to create your own identity?
The first book from the IDENTECO series tells three stories from the newly-created roleplaying game that seek to capture the danger and the wonder of this world from a new generation of cyberpunk storytellers.
The year is 2099, and Earth is under siege from megacorporations, shadowy terrorist groups and those who seek to “save” mankind from its own mechanical sins.
The corporations control almost every aspect of daily life: the power grid, the food and water supply, fashion trends, music, pop culture and — most importantly — the Net. In 2099 many organizations have learned that information is the last true weapon. It has become one of the most valuable commodities in the world. And everyone from the badlands to the cities wants to control it and use it to their own ends. In a world where all your movements can be tracked, will you align with those who seek to keep you oppressed but safe, or fight to create your own identity?
The first book from the IDENTECO series tells three stories from the newly-created roleplaying game that seek to capture the danger and the wonder of this world from a new generation of cyberpunk storytellers.