The Planet Mercenary Role Playing Game is a military-themed science fiction RPG set in 3100 CE, in the universe of Schlock Mercenary. Aliens, humans, and artificial intelligences are all part of a galaxy-spanning culture in which warfare is common enough that there is a sizeable market for people who can wage it professionally.
You and the other players are the senior officers in a mercenary company of your own creation, a relatively small organization that promises to put you in harm’s way on a regular basis. One of you might be the doctor, equally proficient with a scalpel and with a sidearm. Another might be the chief engineer, responsible for maintaining and upgrading your equipment. One of you will be the Captain, responsible for making the tough call when it’s decision time.
Game play is fast and energetic. During a three-hour play session the group should be able to accept a mission, travel to their destination, uncover a secret agenda or two, and play through three or four combat encounters. It’s useful to know the rules of the game, but ultimately it will be more useful to get to know the other players. Your personal expertise with probability curves and dice is less important than your ability to quickly work together.
You’ve probably heard that “failure is not an option.” In the Planet Mercenary Role Playing Game failure is not optional. Some degree of failure is guaranteed. You and the other players will fail a lot. Bad decisions and botched die rolls will make eventual success much sweeter, and will provide lots of laughter along the way.
But even a completely botched mission may be the game session everybody remembers as their favorite. Your simple snatch-and-grab bounty hunting contract could turn into an epic adventure in which you flee from new enemies.
The Planet Mercenary Role Playing Game is a military-themed science fiction RPG set in 3100 CE, in the universe of Schlock Mercenary. Aliens, humans, and artificial intelligences are all part of a galaxy-spanning culture in which warfare is common enough that there is a sizeable market for people who can wage it professionally.
You and the other players are the senior officers in a mercenary company of your own creation, a relatively small organization that promises to put you in harm’s way on a regular basis. One of you might be the doctor, equally proficient with a scalpel and with a sidearm. Another might be the chief engineer, responsible for maintaining and upgrading your equipment. One of you will be the Captain, responsible for making the tough call when it’s decision time.
Game play is fast and energetic. During a three-hour play session the group should be able to accept a mission, travel to their destination, uncover a secret agenda or two, and play through three or four combat encounters. It’s useful to know the rules of the game, but ultimately it will be more useful to get to know the other players. Your personal expertise with probability curves and dice is less important than your ability to quickly work together.
You’ve probably heard that “failure is not an option.” In the Planet Mercenary Role Playing Game failure is not optional. Some degree of failure is guaranteed. You and the other players will fail a lot. Bad decisions and botched die rolls will make eventual success much sweeter, and will provide lots of laughter along the way.
But even a completely botched mission may be the game session everybody remembers as their favorite. Your simple snatch-and-grab bounty hunting contract could turn into an epic adventure in which you flee from new enemies.