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The C++ Graphics Programming Handbook

The C++ Graphics Programming Handbook

Roger Stevens
0/5 ( ratings)
Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.
Language
English
Pages
662
Format
Paperback
Release
January 01, 1996
ISBN 13
9780126683400

The C++ Graphics Programming Handbook

Roger Stevens
0/5 ( ratings)
Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.
Language
English
Pages
662
Format
Paperback
Release
January 01, 1996
ISBN 13
9780126683400

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