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Eberron stole my heart back in third edition, and this new book brings it blazing into the modern D&D era. One of the few campaign books that I`ve read cover to cover, I`d recommend this to any DM looking for a less Tolkien take on Western fantasy.
Great addition to the D&D world. As someone who one day wants to run a D&D session, to have such a huge and rich world such as Eberron to jump into is amazing. It is such a giant world that it does not feel boring or generic, it creates a template that a DM can use to make an amazing campaign for their players with many moving parts.
Eberron: Rising from the Last War is an exceptional addition to the worlds of Dungeons and Dragons as it reskins classic high fantasy with a steampunk/industrial landscape filled with deep lore, history, and gives DMs a high level of pre-built tension in a world trying to salvage itself after war divided the various factions. The magic is rooted more in logic and explained through the means of industrialization who prefer to ground their casters in something tangible. However, this setting will
This is a great campaign setting and a great introduction to Eberron, but this source book really left me wanting more. Eberron is a probably my favorite DnD setting. Everything that is introduced in a canonical DnD setting is totally remixed in Eberron. It’s just way too much stuff for me to even try to mention, but almost all of it is done in a positive, progressive way. I would say the two distinctive features of Eberron are The Last War and the widespread use of low magic, almost to the poin...
As a D&D player I had heard of the Eberron setting but never got into detail about it. This book provides all the info you will need to run an excellent campaign in a unique setting. Lots of settings and a lot of available enemies and storylines possible here.
Another great addition to the D&D source material! On top of having amazing lore and campaign ideas for Eberron, a lot of the concepts here can easily be translated to other settings, like the patrons and story arcs. My one knock on the book is that the organization of it all sometimes made it feel like you were re-reading sections.
A great setting book for D&D 5e. I've always been interested in running a campaign set in Eberron, ever since I picked up a used copy of the original setting book a loooong time ago. It feels quite different from traditional fantasy setting, and allows the genre to stretch in different ways. For those who don't know, Eberron is basically the answer to the question "what if the Industrial Revolution happened, but with magic?" It hangs on to many big D&D staples, such as the core fantasy races and...
Good source book. but nothing that breaks the mold.
Excellent, rich setting with fascinating magical technology, great amounts of lore, and lots of fun player options. I really want a full-length adventure in this setting!
Best sourcebook addition in 5e that I’ve read. Weird omissions (no airship statblock, for example), but otherwise, very rich content on the whole! New races, new class, and a ton of great sandbox lore. Still revisiting different sections and drawing inspiration from them. Definitely worth picking up, especially if you get the gorgeous variant cover!
a lot more dynamic than the Forgotten Realms, there's also a lot more to remember. Still, I think players who are tired of medieval will devour this world. I look forward to running a campaign here even though it might actually kill me.
Oh, what a relief to have a supported D&D setting that isn't some pseudo-medieval milieu with magic added haphazardly. Eberron is a dynamic, exciting place, just starting to recover from the century-long Last War and the horror of the Mourning, which destroyed the kingdom of Cyre and left it shrouded in impenetrable mists.This is a fully-formed world, with deep mythology and history and where the scars of war are fresh. No one really won the Last War, so tensions remain high. New nations run by
Eberron is one of the most interesting of the D&D campaign settings. Most fantasy worlds are stalled in a permanent Middle Ages. Eberron is a world that has had a magical industrial revolution. There are magic powered trains and airships. There are big cities with universities, newspapers, hotels and restaurants. The tone is post-WWI Europe meets steampunk, which is a bit unique as steampunk tends to be a bit more Victorian. As a campaign setting Eberron is very rich in mysteries and potential t...
It has some interesting new features. And the background of the world is described as a real history book, which makes this a must read for anyone who wants to have a shot at creating their own new world
A good setting, but not a good setting book. There's lots going on in Eberron that is extremely cool, or else appeals to my personal tastes, which is basically the same thing. Magical tech, resulting in airships and lightning trains and warforged and essentially telephones. A sense that race doesn't determine your morality. Additional magical powers, cities more vertical than horizontal, and halfings riding dinosaurs.All of which is great, but not a lot of it is useful. An encyclopaedic account
As the Forgotten Realms is pretty much my comfort zone, I was unfamiliar with Eberron before browsing through this one. Must say I'm questioning my DM choices.
This is the first Game Supplement I have read cover to cover, in order. I learned a lot about Eberron and it has caused me to be excited about running a D&D Campaign. That is something I have never been.Eberron is a world with tons of Low Level Magic. They have magical trains, air ships, restaurants, healers, etc... most people in their world are Magic Initiates or Mage Writes. It is kind of like Steam Punk with Magic. Arcanopunk or something like that. (Without the Rebellion)Pros: Character Opt...
This is one of the best D&D books I've read, and the best D&D world sourcebook.It not only details a lot of what makes Eberron an interesting world to play in, both in terms of new rules and places, it's also chock-full of adventure ideas, potential conflict points (geographical and motive-based) and enough cool locations and intriguing organizations to support a plethora of campaigns.It also takes care to stress the to main modes of play in an Eberron campaign - Noir intrigue and Pulp action.
Some really good ideas - not sure if they are executed as well as they could be (Looking at you, Artificer!).
I fell in love with Eberron as a setting for Dungeons & Dragons ever since I discovered it in 4th edition D&D; I eventually picked up the 3rd edition Eberron Campaign Setting and quickly determined that Eberron was "native" to 3rd edition, such that it works (or worked; see below) most ideally in that edition. However, just as 5th edition D&D—as I've said elsewhere—is, in my estimation, the apotheosis of everything that has come before in the grandpappy of all fantasy RPGs, Eberron: Rising from